using System; using System.Linq; using NUnit.Framework; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; namespace UnityEditor.TestTools { [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] public class RequirePlatformSupportAttribute : NUnitAttribute, IApplyToTest { public RequirePlatformSupportAttribute(params BuildTarget[] platforms) { this.platforms = platforms; } public BuildTarget[] platforms { get; private set; } void IApplyToTest.ApplyToTest(Test test) { test.Properties.Add(PropertyNames.Category, string.Format("RequirePlatformSupport({0})", string.Join(", ", platforms.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); if (!platforms.All(p => BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p))) { var missingPlatforms = platforms.Where(p => !BuildPipeline.IsBuildTargetSupported(BuildTargetGroup.Unknown, p)).Select(p => p.ToString()).ToArray(); string skipReason = "Test cannot be run as it requires support for the following platforms to be installed: " + string.Join(", ", missingPlatforms); test.RunState = RunState.Skipped; test.Properties.Add(PropertyNames.SkipReason, skipReason); } } } }