# MonoBehaviour tests `MonoBehaviourTest` is a [coroutine](https://docs.unity3d.com/ScriptReference/Coroutine.html) and a helper for writing [MonoBehaviour](https://docs.unity3d.com/ScriptReference/MonoBehaviour.html) tests. Yield a `MonoBehaviourTest` when using the `UnityTest` attribute to instantiate the `MonoBehaviour` you wish to test and wait for it to finish running. Implement the `IMonoBehaviourTest` interface on the `MonoBehaviour` to state when the test completes. ## Example ```c# [UnityTest] public IEnumerator MonoBehaviourTest_Works() { yield return new MonoBehaviourTest(); } public class MyMonoBehaviourTest : MonoBehaviour, IMonoBehaviourTest { private int frameCount; public bool IsTestFinished { get { return frameCount > 10; } } void Update() { frameCount++; } } ``` ## MonoBehaviourTest<T> This is a wrapper that allows running tests on `MonoBehaviour` scripts. Inherits from [CustomYieldInstruction](https://docs.unity3d.com/ScriptReference/CustomYieldInstruction.html). ### Properties | Syntax | Description | | ----------------------- | ------------------------------------------------------------ | | `T component` | A `MonoBehaviour` component created for the test and attached to the test’s [GameObject](https://docs.unity3d.com/ScriptReference/GameObject.html). | | `GameObject gameObject` | A `GameObject` created as a container for the test component. | | `bool keepWaiting` | (Inherited) Returns `true` if the test is not finished yet, which keeps the coroutine suspended. | ## IMonoBehaviourTest An interface implemented by a `MonoBehaviour` test. ### Properties | Syntax | Description | | --------------------- | ----------------------------------------------- | | `bool IsTestFinished` | Indicates when the test is considered finished. |