# Custom equality comparers with equals operator If you need to compare Vectors using the overloaded operator == (see [Vector2.operator ==](https://docs.unity3d.com/ScriptReference/Vector2-operator_eq.html), [Vector3.operator ==](https://docs.unity3d.com/ScriptReference/Vector3-operator_eq.html), and [Vector4.operator ==](https://docs.unity3d.com/ScriptReference/Vector4-operator_eq.html)) you should use the respective comparer implementations: - Vector2ComparerWithEqualsOperator - Vector3ComparerWithEqualsOperator - Vector4ComparerWithEqualsOperator The interface is the same as for other [equality comparers](./reference-custom-equality-comparers.md) except the public [constructor](./reference-custom-equality-comparers.md#constructors) `error` parameter is inapplicable in this case. ## Example ```c# [TestFixture] public class Vector3Test { [Test] public void VerifyThat_TwoVector3ObjectsAreEqual() { var actual = new Vector3(10e-7f, 10e-7f, 10e-7f); var expected = new Vector3(0f, 0f, 0f); Assert.That(actual, Is.EqualTo(expected).Using(Vector3ComparerWithEqualsOperator.Instance)); } } ```