using UnityEngine.InputSystem.Layouts; namespace UnityEngine.InputSystem.DualShock { /// /// Adds support for PS4 DualShock controllers. /// #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION public #else internal #endif static class DualShockSupport { public static void Initialize() { InputSystem.RegisterLayout(); // HID version for platforms where we pick up the controller as a raw HID. // This works without any PS4-specific drivers but does not support the full // range of capabilities of the controller (the HID format is undocumented // and only partially understood). // // NOTE: We match by PID and VID here as that is the most reliable way. The product // and manufacturer strings we get from APIs often return inconsistent results // or none at all. E.g. when connected via Bluetooth on OSX, the DualShock will // not return anything from IOHIDDevice_GetProduct() and IOHIDevice_GetManufacturer() // even though it will report the expected results when plugged in via USB. #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR InputSystem.RegisterLayout( matches: new InputDeviceMatcher() .WithInterface("HID") .WithCapability("vendorId", 0x54C) // Sony Entertainment. .WithCapability("productId", 0x9CC)); // Wireless controller. // Just to make sure, also set up a matcher that goes by strings so that we cover // all bases. InputSystem.RegisterLayoutMatcher( new InputDeviceMatcher() .WithInterface("HID") .WithManufacturer("Sony.+Entertainment") .WithProduct("Wireless Controller")); InputSystem.RegisterLayout( matches: new InputDeviceMatcher() .WithInterface("HID") .WithCapability("vendorId", 0x54C) // Sony Entertainment. .WithCapability("productId", 0x268)); // PLAYSTATION(R)3 Controller. InputSystem.RegisterLayoutMatcher( new InputDeviceMatcher() .WithInterface("HID") .WithManufacturer("Sony.+Entertainment") .WithProduct("PLAYSTATION(R)3 Controller")); #endif } } }