#if UNITY_EDITOR using UnityEngine.InputSystem.LowLevel; namespace UnityEngine.InputSystem { /// /// Internal interface that allows monitoring the system for problems. /// /// /// This is primarily meant to make it easier to diagnose problems in the event stream. /// /// Note that while the diagnostics hook is only enabled in the editor, when using /// the input debugger connected to a player it will also diagnose problems in the /// event stream of the player. /// internal interface IInputDiagnostics { void OnCannotFindDeviceForEvent(InputEventPtr eventPtr); void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device); void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device); void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device); } } #endif