%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Metal pattern 16 m_Shader: {fileID: 13, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 8c6577e60e7c1224087977c7b0b2baad, type: 3} m_Scale: {x: 3, y: 3} m_Offset: {x: 0, y: 0} - _Illum: m_Texture: {fileID: 2800000, guid: 6786ba5d6e0e0ee4a90fefab37d395b5, type: 3} m_Scale: {x: 3, y: 3} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: d3716d3d733920c4f8eea0fdd5342c59, type: 3} m_Scale: {x: 3, y: 3} m_Offset: {x: 0, y: 0} m_Floats: - _EmissionLM: 0 - _Shininess: 0.17835368 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}