//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Valve.VR { using System; using UnityEngine; public partial class SteamVR_Actions { private static SteamVR_Action_Boolean p_default_InteractUI; private static SteamVR_Action_Boolean p_default_Teleport; private static SteamVR_Action_Boolean p_default_GrabPinch; private static SteamVR_Action_Boolean p_default_GrabGrip; private static SteamVR_Action_Pose p_default_Pose; private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand; private static SteamVR_Action_Skeleton p_default_SkeletonRightHand; private static SteamVR_Action_Single p_default_Squeeze; private static SteamVR_Action_Boolean p_default_HeadsetOnHead; private static SteamVR_Action_Boolean p_default_SnapTurnLeft; private static SteamVR_Action_Boolean p_default_SnapTurnRight; private static SteamVR_Action_Vector2 p_default_read_touchpad; private static SteamVR_Action_Boolean p_default_Menu; private static SteamVR_Action_Boolean p_default_Lock; private static SteamVR_Action_Boolean p_default_ModeMenu; private static SteamVR_Action_Vibration p_default_Haptic; private static SteamVR_Action_Vector2 p_platformer_Move; private static SteamVR_Action_Boolean p_platformer_Jump; private static SteamVR_Action_Vector2 p_buggy_Steering; private static SteamVR_Action_Single p_buggy_Throttle; private static SteamVR_Action_Boolean p_buggy_Brake; private static SteamVR_Action_Boolean p_buggy_Reset; private static SteamVR_Action_Pose p_mixedreality_ExternalCamera; private static SteamVR_Action_Boolean p_playerControl_GoUp; private static SteamVR_Action_Boolean p_playerControl_GoDown; private static SteamVR_Action_Boolean p_menu_TouchDown; private static SteamVR_Action_Boolean p_menu_TouchUp; private static SteamVR_Action_Boolean p_hintsSet_HintsOnOff; private static SteamVR_Action_Boolean p_selectRobot_SelectRobotWithLaser; public static SteamVR_Action_Boolean default_InteractUI { get { return SteamVR_Actions.p_default_InteractUI.GetCopy(); } } public static SteamVR_Action_Boolean default_Teleport { get { return SteamVR_Actions.p_default_Teleport.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabPinch { get { return SteamVR_Actions.p_default_GrabPinch.GetCopy(); } } public static SteamVR_Action_Boolean default_GrabGrip { get { return SteamVR_Actions.p_default_GrabGrip.GetCopy(); } } public static SteamVR_Action_Pose default_Pose { get { return SteamVR_Actions.p_default_Pose.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonLeftHand { get { return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy(); } } public static SteamVR_Action_Skeleton default_SkeletonRightHand { get { return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy(); } } public static SteamVR_Action_Single default_Squeeze { get { return SteamVR_Actions.p_default_Squeeze.GetCopy(); } } public static SteamVR_Action_Boolean default_HeadsetOnHead { get { return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnLeft { get { return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy(); } } public static SteamVR_Action_Boolean default_SnapTurnRight { get { return SteamVR_Actions.p_default_SnapTurnRight.GetCopy(); } } public static SteamVR_Action_Vector2 default_read_touchpad { get { return SteamVR_Actions.p_default_read_touchpad.GetCopy(); } } public static SteamVR_Action_Boolean default_Menu { get { return SteamVR_Actions.p_default_Menu.GetCopy(); } } public static SteamVR_Action_Boolean default_Lock { get { return SteamVR_Actions.p_default_Lock.GetCopy(); } } public static SteamVR_Action_Boolean default_ModeMenu { get { return SteamVR_Actions.p_default_ModeMenu.GetCopy(); } } public static SteamVR_Action_Vibration default_Haptic { get { return SteamVR_Actions.p_default_Haptic.GetCopy(); } } public static SteamVR_Action_Vector2 platformer_Move { get { return SteamVR_Actions.p_platformer_Move.GetCopy(); } } public static SteamVR_Action_Boolean platformer_Jump { get { return SteamVR_Actions.p_platformer_Jump.GetCopy(); } } public static SteamVR_Action_Vector2 buggy_Steering { get { return SteamVR_Actions.p_buggy_Steering.GetCopy(); } } public static SteamVR_Action_Single buggy_Throttle { get { return SteamVR_Actions.p_buggy_Throttle.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Brake { get { return SteamVR_Actions.p_buggy_Brake.GetCopy(); } } public static SteamVR_Action_Boolean buggy_Reset { get { return SteamVR_Actions.p_buggy_Reset.GetCopy(); } } public static SteamVR_Action_Pose mixedreality_ExternalCamera { get { return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy(); } } public static SteamVR_Action_Boolean playerControl_GoUp { get { return SteamVR_Actions.p_playerControl_GoUp.GetCopy(); } } public static SteamVR_Action_Boolean playerControl_GoDown { get { return SteamVR_Actions.p_playerControl_GoDown.GetCopy(); } } public static SteamVR_Action_Boolean menu_TouchDown { get { return SteamVR_Actions.p_menu_TouchDown.GetCopy(); } } public static SteamVR_Action_Boolean menu_TouchUp { get { return SteamVR_Actions.p_menu_TouchUp.GetCopy(); } } public static SteamVR_Action_Boolean hintsSet_HintsOnOff { get { return SteamVR_Actions.p_hintsSet_HintsOnOff.GetCopy(); } } public static SteamVR_Action_Boolean selectRobot_SelectRobotWithLaser { get { return SteamVR_Actions.p_selectRobot_SelectRobotWithLaser.GetCopy(); } } private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_read_touchpad, SteamVR_Actions.default_Menu, SteamVR_Actions.default_Lock, SteamVR_Actions.default_ModeMenu, SteamVR_Actions.default_Haptic, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.playerControl_GoUp, SteamVR_Actions.playerControl_GoDown, SteamVR_Actions.menu_TouchDown, SteamVR_Actions.menu_TouchUp, SteamVR_Actions.hintsSet_HintsOnOff, SteamVR_Actions.selectRobot_SelectRobotWithLaser}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Pose, SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_read_touchpad, SteamVR_Actions.default_Menu, SteamVR_Actions.default_Lock, SteamVR_Actions.default_ModeMenu, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.playerControl_GoUp, SteamVR_Actions.playerControl_GoDown, SteamVR_Actions.menu_TouchDown, SteamVR_Actions.menu_TouchUp, SteamVR_Actions.hintsSet_HintsOnOff, SteamVR_Actions.selectRobot_SelectRobotWithLaser}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { SteamVR_Actions.default_Pose, SteamVR_Actions.mixedreality_ExternalCamera}; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_Menu, SteamVR_Actions.default_Lock, SteamVR_Actions.default_ModeMenu, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.playerControl_GoUp, SteamVR_Actions.playerControl_GoDown, SteamVR_Actions.menu_TouchDown, SteamVR_Actions.menu_TouchUp, SteamVR_Actions.hintsSet_HintsOnOff, SteamVR_Actions.selectRobot_SelectRobotWithLaser}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze, SteamVR_Actions.buggy_Throttle}; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { SteamVR_Actions.default_read_touchpad, SteamVR_Actions.platformer_Move, SteamVR_Actions.buggy_Steering}; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { SteamVR_Actions.default_SkeletonLeftHand, SteamVR_Actions.default_SkeletonRightHand}; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, SteamVR_Actions.default_GrabPinch, SteamVR_Actions.default_GrabGrip, SteamVR_Actions.default_Squeeze, SteamVR_Actions.default_HeadsetOnHead, SteamVR_Actions.default_SnapTurnLeft, SteamVR_Actions.default_SnapTurnRight, SteamVR_Actions.default_read_touchpad, SteamVR_Actions.default_Menu, SteamVR_Actions.default_Lock, SteamVR_Actions.default_ModeMenu, SteamVR_Actions.platformer_Move, SteamVR_Actions.platformer_Jump, SteamVR_Actions.buggy_Steering, SteamVR_Actions.buggy_Throttle, SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.playerControl_GoUp, SteamVR_Actions.playerControl_GoDown, SteamVR_Actions.menu_TouchDown, SteamVR_Actions.menu_TouchUp, SteamVR_Actions.hintsSet_HintsOnOff, SteamVR_Actions.selectRobot_SelectRobotWithLaser}; } private static void PreInitActions() { SteamVR_Actions.p_default_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/InteractUI"))); SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Teleport"))); SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabPinch"))); SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/GrabGrip"))); SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/default/in/Pose"))); SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonLeftHand"))); SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create("/actions/default/in/SkeletonRightHand"))); SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/default/in/Squeeze"))); SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/HeadsetOnHead"))); SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnLeft"))); SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/SnapTurnRight"))); SteamVR_Actions.p_default_read_touchpad = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/default/in/read_touchpad"))); SteamVR_Actions.p_default_Menu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Menu"))); SteamVR_Actions.p_default_Lock = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/Lock"))); SteamVR_Actions.p_default_ModeMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/default/in/ModeMenu"))); SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create("/actions/default/out/Haptic"))); SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/platformer/in/Move"))); SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/platformer/in/Jump"))); SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/buggy/in/Steering"))); SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create("/actions/buggy/in/Throttle"))); SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Brake"))); SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/buggy/in/Reset"))); SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create("/actions/mixedreality/in/ExternalCamera"))); SteamVR_Actions.p_playerControl_GoUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/PlayerControl/in/GoUp"))); SteamVR_Actions.p_playerControl_GoDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/PlayerControl/in/GoDown"))); SteamVR_Actions.p_menu_TouchDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/menu/in/TouchDown"))); SteamVR_Actions.p_menu_TouchUp = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/menu/in/TouchUp"))); SteamVR_Actions.p_hintsSet_HintsOnOff = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/HintsSet/in/HintsOnOff"))); SteamVR_Actions.p_selectRobot_SelectRobotWithLaser = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/SelectRobot/in/SelectRobotWithLaser"))); } } }