//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Masks out pixels that cannot be seen through the connected hmd. // //============================================================================= using UnityEngine; namespace Valve.VR { [ExecuteInEditMode] public class SteamVR_CameraMask : MonoBehaviour { void Awake() { Debug.Log("[SteamVR] SteamVR_CameraMask is deprecated in Unity 5.4 - REMOVING"); DestroyImmediate(this); } } }