//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Valve.VR.InteractionSystem.Sample { public class TargetMeasurement : MonoBehaviour { public GameObject visualWrapper; public Transform measurementTape; public Transform endPoint; public Text measurementTextM; public Text measurementTextFT; public float maxDistanceToDraw = 6f; public bool drawTape = false; private float lastDistance; private void Update() { if (Camera.main != null) { Vector3 fromPoint = Camera.main.transform.position; fromPoint.y = endPoint.position.y; float distance = Vector3.Distance(fromPoint, endPoint.position); Vector3 center = Vector3.Lerp(fromPoint, endPoint.position, 0.5f); this.transform.position = center; this.transform.forward = endPoint.position - fromPoint; measurementTape.localScale = new Vector3(0.05f, distance, 0.05f); if (Mathf.Abs(distance - lastDistance) > 0.01f) { measurementTextM.text = distance.ToString("00.0m"); measurementTextFT.text = (distance * 3.28084).ToString("00.0ft"); lastDistance = distance; } if (drawTape) visualWrapper.SetActive(distance < maxDistanceToDraw); else visualWrapper.SetActive(false); } } } }