//======= Copyright (c) Valve Corporation, All rights reserved. =============== using UnityEngine; using System.Collections; namespace Valve.VR.InteractionSystem.Sample { public class RenderModelChangerUI : UIElement { public GameObject leftPrefab; public GameObject rightPrefab; protected SkeletonUIOptions ui; protected override void Awake() { base.Awake(); ui = this.GetComponentInParent(); } protected override void OnButtonClick() { base.OnButtonClick(); if (ui != null) { ui.SetRenderModel(this); } } } }