//======= Copyright (c) Valve Corporation, All rights reserved. =============== using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace Valve.VR { public enum SteamVR_Input_Sources { [Description("/unrestricted")] //todo: check to see if this gets exported: k_ulInvalidInputHandle Any, [Description("/user/hand/left")] LeftHand, [Description("/user/hand/right")] RightHand, [Description("/user/foot/left")] LeftFoot, [Description("/user/foot/right")] RightFoot, [Description("/user/shoulder/left")] LeftShoulder, [Description("/user/shoulder/right")] RightShoulder, [Description("/user/waist")] Waist, [Description("/user/chest")] Chest, [Description("/user/head")] Head, [Description("/user/gamepad")] Gamepad, [Description("/user/camera")] Camera, [Description("/user/keyboard")] Keyboard, [Description("/user/treadmill")] Treadmill, } } namespace Valve.VR.InputSources { using Sources = SteamVR_Input_Sources; }