//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Handles Target position selection // Modified:Jingyi // //============================================================================= using UnityEngine; using UnityEngine.Events; using System.Collections; namespace Valve.VR.InteractionSystem { //------------------------------------------------------------------------- public class TargetLaser : MonoBehaviour { public SteamVR_Action_Boolean teleportAction = SteamVR_Input.GetAction("InteractUI"); public bool autoDrive; public Vector3 targetPosition; public GameObject TargetFlag; public GameObject TargetFlagPrefab; //-------------------------------------------- public LayerMask traceLayerMask; public LayerMask floorFixupTraceLayerMask; public float floorFixupMaximumTraceDistance = 1.0f; public Material areaVisibleMaterial; public Material areaLockedMaterial; public Material areaHighlightedMaterial; public Material pointVisibleMaterial; public Material pointLockedMaterial; public Material pointHighlightedMaterial; public Transform destinationReticleTransform; public Transform invalidReticleTransform; public GameObject playAreaPreviewCorner; public GameObject playAreaPreviewSide; public Color pointerValidColor; public Color pointerInvalidColor; public Color pointerLockedColor; public bool showPlayAreaMarker = true; public float teleportFadeTime = 0.1f; public float meshFadeTime = 0.2f; public float arcDistance = 10.0f; [Header( "Effects" )] public Transform onActivateObjectTransform; public Transform onDeactivateObjectTransform; public float activateObjectTime = 1.0f; public float deactivateObjectTime = 1.0f; [Header( "Audio Sources" )] public AudioSource pointerAudioSource; public AudioSource loopingAudioSource; public AudioSource headAudioSource; public AudioSource reticleAudioSource; [Header( "Sounds" )] public AudioClip teleportSound; public AudioClip pointerStartSound; public AudioClip pointerLoopSound; public AudioClip pointerStopSound; public AudioClip goodHighlightSound; public AudioClip badHighlightSound; [Header( "Debug" )] public bool debugFloor = false; public bool showOffsetReticle = false; public Transform offsetReticleTransform; public MeshRenderer floorDebugSphere; public LineRenderer floorDebugLine; private LineRenderer pointerLineRenderer; private GameObject teleportPointerObject; private Transform pointerStartTransform; private Hand pointerHand = null; private Player player = null; private TeleportArc teleportArc = null; private bool visible = false; private TeleportMarkerBase[] teleportMarkers; private TeleportMarkerBase pointedAtTeleportMarker; private TeleportMarkerBase teleportingToMarker; private Vector3 pointedAtPosition; private Vector3 prevPointedAtPosition; private bool teleporting = false; private float currentFadeTime = 0.0f; private float meshAlphaPercent = 1.0f; private float pointerShowStartTime = 0.0f; private float pointerHideStartTime = 0.0f; private bool meshFading = false; private float fullTintAlpha; private float invalidReticleMinScale = 0.2f; private float invalidReticleMaxScale = 1.0f; private float invalidReticleMinScaleDistance = 0.4f; private float invalidReticleMaxScaleDistance = 2.0f; private Vector3 invalidReticleScale = Vector3.one; private Quaternion invalidReticleTargetRotation = Quaternion.identity; private Transform playAreaPreviewTransform; private Transform[] playAreaPreviewCorners; private Transform[] playAreaPreviewSides; private float loopingAudioMaxVolume = 0.0f; private Coroutine hintCoroutine = null; private bool originalHoverLockState = false; private Interactable originalHoveringInteractable = null; private AllowTeleportWhileAttachedToHand allowTeleportWhileAttached = null; private Vector3 startingFeetOffset = Vector3.zero; private bool movedFeetFarEnough = false; SteamVR_Events.Action chaperoneInfoInitializedAction; // Events public static SteamVR_Events.Event< float > ChangeScene = new SteamVR_Events.Event< float >(); public static SteamVR_Events.Action< float > ChangeSceneAction( UnityAction< float > action ) { return new SteamVR_Events.Action< float >( ChangeScene, action ); } public static SteamVR_Events.Event< TeleportMarkerBase > Player = new SteamVR_Events.Event< TeleportMarkerBase >(); public static SteamVR_Events.Action< TeleportMarkerBase > PlayerAction( UnityAction< TeleportMarkerBase > action ) { return new SteamVR_Events.Action< TeleportMarkerBase >( Player, action ); } public static SteamVR_Events.Event< TeleportMarkerBase > PlayerPre = new SteamVR_Events.Event< TeleportMarkerBase >(); public static SteamVR_Events.Action< TeleportMarkerBase > PlayerPreAction( UnityAction< TeleportMarkerBase > action ) { return new SteamVR_Events.Action< TeleportMarkerBase >( PlayerPre, action ); } //------------------------------------------------- private static TargetLaser _instance; public static TargetLaser instance { get { if ( _instance == null ) { _instance = GameObject.FindObjectOfType(); } return _instance; } } //------------------------------------------------- void Awake() { _instance = this; chaperoneInfoInitializedAction = ChaperoneInfo.InitializedAction( OnChaperoneInfoInitialized ); pointerLineRenderer = GetComponentInChildren(); teleportPointerObject = pointerLineRenderer.gameObject; #if UNITY_URP fullTintAlpha = 0.5f; #else int tintColorID = Shader.PropertyToID("_TintColor"); fullTintAlpha = pointVisibleMaterial.GetColor(tintColorID).a; #endif teleportArc = GetComponent(); teleportArc.traceLayerMask = traceLayerMask; loopingAudioMaxVolume = loopingAudioSource.volume; playAreaPreviewCorner.SetActive( false ); playAreaPreviewSide.SetActive( false ); float invalidReticleStartingScale = invalidReticleTransform.localScale.x; invalidReticleMinScale *= invalidReticleStartingScale; invalidReticleMaxScale *= invalidReticleStartingScale; } //------------------------------------------------- void Start() { teleportMarkers = GameObject.FindObjectsOfType(); HidePointer(); player = InteractionSystem.Player.instance; if ( player == null ) { Debug.LogError("[SteamVR Interaction] Teleport: No Player instance found in map.", this); Destroy( this.gameObject ); return; } CheckForSpawnPoint(); //Invoke( "ShowTeleportHint", 5.0f ); } //------------------------------------------------- void OnEnable() { chaperoneInfoInitializedAction.enabled = true; OnChaperoneInfoInitialized(); // In case it's already initialized } //------------------------------------------------- void OnDisable() { chaperoneInfoInitializedAction.enabled = false; HidePointer(); } //------------------------------------------------- private void CheckForSpawnPoint() { foreach ( TeleportMarkerBase teleportMarker in teleportMarkers ) { TeleportPoint teleportPoint = teleportMarker as TeleportPoint; if ( teleportPoint && teleportPoint.playerSpawnPoint ) { teleportingToMarker = teleportMarker; TeleportPlayer(); break; } } } //------------------------------------------------- public void HideTeleportPointer() { if ( pointerHand != null ) { HidePointer(); } } //------------------------------------------------- void Update() { Hand oldPointerHand = pointerHand; Hand newPointerHand = null; foreach ( Hand hand in player.hands ) { if ( visible ) { if ( WasTeleportButtonReleased( hand ) ) { if ( pointerHand == hand ) //This is the pointer hand { TryTeleportPlayer(); } } } if ( WasTeleportButtonPressed( hand ) ) { newPointerHand = hand; } } //If something is attached to the hand that is preventing teleport if ( allowTeleportWhileAttached && !allowTeleportWhileAttached.teleportAllowed ) { HidePointer(); } else { if ( !visible && newPointerHand != null ) { //Begin showing the pointer ShowPointer( newPointerHand, oldPointerHand ); } else if ( visible ) { if ( newPointerHand == null && !IsTeleportButtonDown( pointerHand ) ) { //Hide the pointer HidePointer(); } else if ( newPointerHand != null ) { //Move the pointer to a new hand ShowPointer( newPointerHand, oldPointerHand ); } } } if ( visible ) { UpdatePointer(); if ( meshFading ) { UpdateTeleportColors(); } if ( onActivateObjectTransform.gameObject.activeSelf && Time.time - pointerShowStartTime > activateObjectTime ) { onActivateObjectTransform.gameObject.SetActive( false ); } } else { if ( onDeactivateObjectTransform.gameObject.activeSelf && Time.time - pointerHideStartTime > deactivateObjectTime ) { onDeactivateObjectTransform.gameObject.SetActive( false ); } } } //------------------------------------------------- private void UpdatePointer() { Vector3 pointerStart = pointerStartTransform.position; Vector3 pointerEnd; Vector3 pointerDir = pointerStartTransform.forward; bool hitSomething = false; bool showPlayAreaPreview = false; Vector3 playerFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; Vector3 arcVelocity = pointerDir * arcDistance; TeleportMarkerBase hitTeleportMarker = null; //Check pointer angle float dotUp = Vector3.Dot( pointerDir, Vector3.up ); float dotForward = Vector3.Dot( pointerDir, player.hmdTransform.forward ); bool pointerAtBadAngle = false; if ( ( dotForward > 0 && dotUp > 0.75f ) || ( dotForward < 0.0f && dotUp > 0.5f ) ) { pointerAtBadAngle = true; } //Trace to see if the pointer hit anything RaycastHit hitInfo; teleportArc.SetArcData( pointerStart, arcVelocity, true, pointerAtBadAngle ); if ( teleportArc.DrawArc( out hitInfo ) ) { hitSomething = true; hitTeleportMarker = hitInfo.collider.GetComponentInParent(); } if ( pointerAtBadAngle ) { hitTeleportMarker = null; } HighlightSelected( hitTeleportMarker ); if ( hitTeleportMarker != null ) //Hit a teleport marker { if ( hitTeleportMarker.locked ) { teleportArc.SetColor( pointerLockedColor ); #if (UNITY_5_4) pointerLineRenderer.SetColors( pointerLockedColor, pointerLockedColor ); #else pointerLineRenderer.startColor = pointerLockedColor; pointerLineRenderer.endColor = pointerLockedColor; #endif destinationReticleTransform.gameObject.SetActive( false ); } else { teleportArc.SetColor( pointerValidColor ); #if (UNITY_5_4) pointerLineRenderer.SetColors( pointerValidColor, pointerValidColor ); #else pointerLineRenderer.startColor = pointerValidColor; pointerLineRenderer.endColor = pointerValidColor; #endif destinationReticleTransform.gameObject.SetActive( hitTeleportMarker.showReticle ); } offsetReticleTransform.gameObject.SetActive( true ); invalidReticleTransform.gameObject.SetActive( false ); pointedAtTeleportMarker = hitTeleportMarker; pointedAtPosition = hitInfo.point; if ( showPlayAreaMarker ) { //Show the play area marker if this is a teleport area TeleportArea teleportArea = pointedAtTeleportMarker as TeleportArea; if ( teleportArea != null && !teleportArea.locked && playAreaPreviewTransform != null ) { Vector3 offsetToUse = playerFeetOffset; //Adjust the actual offset to prevent the play area marker from moving too much if ( !movedFeetFarEnough ) { float distanceFromStartingOffset = Vector3.Distance( playerFeetOffset, startingFeetOffset ); if ( distanceFromStartingOffset < 0.1f ) { offsetToUse = startingFeetOffset; } else if ( distanceFromStartingOffset < 0.4f ) { offsetToUse = Vector3.Lerp( startingFeetOffset, playerFeetOffset, ( distanceFromStartingOffset - 0.1f ) / 0.3f ); } else { movedFeetFarEnough = true; } } playAreaPreviewTransform.position = pointedAtPosition + offsetToUse; showPlayAreaPreview = true; } } pointerEnd = hitInfo.point; } else //Hit neither { destinationReticleTransform.gameObject.SetActive( false ); offsetReticleTransform.gameObject.SetActive( false ); teleportArc.SetColor( pointerInvalidColor ); #if (UNITY_5_4) pointerLineRenderer.SetColors( pointerInvalidColor, pointerInvalidColor ); #else pointerLineRenderer.startColor = pointerInvalidColor; pointerLineRenderer.endColor = pointerInvalidColor; #endif invalidReticleTransform.gameObject.SetActive( !pointerAtBadAngle ); //Orient the invalid reticle to the normal of the trace hit point Vector3 normalToUse = hitInfo.normal; float angle = Vector3.Angle( hitInfo.normal, Vector3.up ); if ( angle < 15.0f ) { normalToUse = Vector3.up; } invalidReticleTargetRotation = Quaternion.FromToRotation( Vector3.up, normalToUse ); invalidReticleTransform.rotation = Quaternion.Slerp( invalidReticleTransform.rotation, invalidReticleTargetRotation, 0.1f ); //Scale the invalid reticle based on the distance from the player float distanceFromPlayer = Vector3.Distance( hitInfo.point, player.hmdTransform.position ); float invalidReticleCurrentScale = Util.RemapNumberClamped( distanceFromPlayer, invalidReticleMinScaleDistance, invalidReticleMaxScaleDistance, invalidReticleMinScale, invalidReticleMaxScale ); invalidReticleScale.x = invalidReticleCurrentScale; invalidReticleScale.y = invalidReticleCurrentScale; invalidReticleScale.z = invalidReticleCurrentScale; invalidReticleTransform.transform.localScale = invalidReticleScale; pointedAtTeleportMarker = null; if ( hitSomething ) { pointerEnd = hitInfo.point; } else { pointerEnd = teleportArc.GetArcPositionAtTime( teleportArc.arcDuration ); } //Debug floor if ( debugFloor ) { floorDebugSphere.gameObject.SetActive( false ); floorDebugLine.gameObject.SetActive( false ); } } if ( playAreaPreviewTransform != null ) { playAreaPreviewTransform.gameObject.SetActive( showPlayAreaPreview ); } if ( !showOffsetReticle ) { offsetReticleTransform.gameObject.SetActive( false ); } destinationReticleTransform.position = pointedAtPosition; invalidReticleTransform.position = pointerEnd; onActivateObjectTransform.position = pointerEnd; onDeactivateObjectTransform.position = pointerEnd; offsetReticleTransform.position = pointerEnd - playerFeetOffset; reticleAudioSource.transform.position = pointedAtPosition; pointerLineRenderer.SetPosition( 0, pointerStart ); pointerLineRenderer.SetPosition( 1, pointerEnd ); } //------------------------------------------------- void FixedUpdate() { if ( !visible ) { return; } if ( debugFloor ) { //Debug floor TeleportArea teleportArea = pointedAtTeleportMarker as TeleportArea; if ( teleportArea != null ) { if ( floorFixupMaximumTraceDistance > 0.0f ) { floorDebugSphere.gameObject.SetActive( true ); floorDebugLine.gameObject.SetActive( true ); RaycastHit raycastHit; Vector3 traceDir = Vector3.down; traceDir.x = 0.01f; if ( Physics.Raycast( pointedAtPosition + 0.05f * traceDir, traceDir, out raycastHit, floorFixupMaximumTraceDistance, floorFixupTraceLayerMask ) ) { floorDebugSphere.transform.position = raycastHit.point; floorDebugSphere.material.color = Color.green; #if (UNITY_5_4) floorDebugLine.SetColors( Color.green, Color.green ); #else floorDebugLine.startColor = Color.green; floorDebugLine.endColor = Color.green; #endif floorDebugLine.SetPosition( 0, pointedAtPosition ); floorDebugLine.SetPosition( 1, raycastHit.point ); } else { Vector3 rayEnd = pointedAtPosition + ( traceDir * floorFixupMaximumTraceDistance ); floorDebugSphere.transform.position = rayEnd; floorDebugSphere.material.color = Color.red; #if (UNITY_5_4) floorDebugLine.SetColors( Color.red, Color.red ); #else floorDebugLine.startColor = Color.red; floorDebugLine.endColor = Color.red; #endif floorDebugLine.SetPosition( 0, pointedAtPosition ); floorDebugLine.SetPosition( 1, rayEnd ); } } } } } //------------------------------------------------- private void OnChaperoneInfoInitialized() { ChaperoneInfo chaperone = ChaperoneInfo.instance; if ( chaperone.initialized && chaperone.roomscale ) { //Set up the render model for the play area bounds if ( playAreaPreviewTransform == null ) { playAreaPreviewTransform = new GameObject( "PlayAreaPreviewTransform" ).transform; playAreaPreviewTransform.parent = transform; Util.ResetTransform( playAreaPreviewTransform ); playAreaPreviewCorner.SetActive( true ); playAreaPreviewCorners = new Transform[4]; playAreaPreviewCorners[0] = playAreaPreviewCorner.transform; playAreaPreviewCorners[1] = Instantiate( playAreaPreviewCorners[0] ); playAreaPreviewCorners[2] = Instantiate( playAreaPreviewCorners[0] ); playAreaPreviewCorners[3] = Instantiate( playAreaPreviewCorners[0] ); playAreaPreviewCorners[0].transform.parent = playAreaPreviewTransform; playAreaPreviewCorners[1].transform.parent = playAreaPreviewTransform; playAreaPreviewCorners[2].transform.parent = playAreaPreviewTransform; playAreaPreviewCorners[3].transform.parent = playAreaPreviewTransform; playAreaPreviewSide.SetActive( true ); playAreaPreviewSides = new Transform[4]; playAreaPreviewSides[0] = playAreaPreviewSide.transform; playAreaPreviewSides[1] = Instantiate( playAreaPreviewSides[0] ); playAreaPreviewSides[2] = Instantiate( playAreaPreviewSides[0] ); playAreaPreviewSides[3] = Instantiate( playAreaPreviewSides[0] ); playAreaPreviewSides[0].transform.parent = playAreaPreviewTransform; playAreaPreviewSides[1].transform.parent = playAreaPreviewTransform; playAreaPreviewSides[2].transform.parent = playAreaPreviewTransform; playAreaPreviewSides[3].transform.parent = playAreaPreviewTransform; } float x = chaperone.playAreaSizeX; float z = chaperone.playAreaSizeZ; playAreaPreviewSides[0].localPosition = new Vector3( 0.0f, 0.0f, 0.5f * z - 0.25f ); playAreaPreviewSides[1].localPosition = new Vector3( 0.0f, 0.0f, -0.5f * z + 0.25f ); playAreaPreviewSides[2].localPosition = new Vector3( 0.5f * x - 0.25f, 0.0f, 0.0f ); playAreaPreviewSides[3].localPosition = new Vector3( -0.5f * x + 0.25f, 0.0f, 0.0f ); playAreaPreviewSides[0].localScale = new Vector3( x - 0.5f, 1.0f, 1.0f ); playAreaPreviewSides[1].localScale = new Vector3( x - 0.5f, 1.0f, 1.0f ); playAreaPreviewSides[2].localScale = new Vector3( z - 0.5f, 1.0f, 1.0f ); playAreaPreviewSides[3].localScale = new Vector3( z - 0.5f, 1.0f, 1.0f ); playAreaPreviewSides[0].localRotation = Quaternion.Euler( 0.0f, 0.0f, 0.0f ); playAreaPreviewSides[1].localRotation = Quaternion.Euler( 0.0f, 180.0f, 0.0f ); playAreaPreviewSides[2].localRotation = Quaternion.Euler( 0.0f, 90.0f, 0.0f ); playAreaPreviewSides[3].localRotation = Quaternion.Euler( 0.0f, 270.0f, 0.0f ); playAreaPreviewCorners[0].localPosition = new Vector3( 0.5f * x - 0.25f, 0.0f, 0.5f * z - 0.25f ); playAreaPreviewCorners[1].localPosition = new Vector3( 0.5f * x - 0.25f, 0.0f, -0.5f * z + 0.25f ); playAreaPreviewCorners[2].localPosition = new Vector3( -0.5f * x + 0.25f, 0.0f, -0.5f * z + 0.25f ); playAreaPreviewCorners[3].localPosition = new Vector3( -0.5f * x + 0.25f, 0.0f, 0.5f * z - 0.25f ); playAreaPreviewCorners[0].localRotation = Quaternion.Euler( 0.0f, 0.0f, 0.0f ); playAreaPreviewCorners[1].localRotation = Quaternion.Euler( 0.0f, 90.0f, 0.0f ); playAreaPreviewCorners[2].localRotation = Quaternion.Euler( 0.0f, 180.0f, 0.0f ); playAreaPreviewCorners[3].localRotation = Quaternion.Euler( 0.0f, 270.0f, 0.0f ); playAreaPreviewTransform.gameObject.SetActive( false ); } } //------------------------------------------------- private void HidePointer() { if ( visible ) { pointerHideStartTime = Time.time; } visible = false; if ( pointerHand ) { if ( ShouldOverrideHoverLock() ) { //Restore the original hovering interactable on the hand if ( originalHoverLockState == true ) { pointerHand.HoverLock( originalHoveringInteractable ); } else { pointerHand.HoverUnlock( null ); } } //Stop looping sound loopingAudioSource.Stop(); PlayAudioClip( pointerAudioSource, pointerStopSound ); } teleportPointerObject.SetActive( false ); teleportArc.Hide(); foreach ( TeleportMarkerBase teleportMarker in teleportMarkers ) { if ( teleportMarker != null && teleportMarker.markerActive && teleportMarker.gameObject != null ) { teleportMarker.gameObject.SetActive( false ); } } destinationReticleTransform.gameObject.SetActive( false ); invalidReticleTransform.gameObject.SetActive( false ); offsetReticleTransform.gameObject.SetActive( false ); if ( playAreaPreviewTransform != null ) { playAreaPreviewTransform.gameObject.SetActive( false ); } if ( onActivateObjectTransform.gameObject.activeSelf ) { onActivateObjectTransform.gameObject.SetActive( false ); } onDeactivateObjectTransform.gameObject.SetActive( true ); pointerHand = null; } //------------------------------------------------- private void ShowPointer( Hand newPointerHand, Hand oldPointerHand ) { if ( !visible ) { pointedAtTeleportMarker = null; pointerShowStartTime = Time.time; visible = true; meshFading = true; teleportPointerObject.SetActive( false ); teleportArc.Show(); foreach ( TeleportMarkerBase teleportMarker in teleportMarkers ) { if ( teleportMarker.markerActive && teleportMarker.ShouldActivate( player.feetPositionGuess ) ) { teleportMarker.gameObject.SetActive( true ); teleportMarker.Highlight( false ); } } startingFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; movedFeetFarEnough = false; if ( onDeactivateObjectTransform.gameObject.activeSelf ) { onDeactivateObjectTransform.gameObject.SetActive( false ); } onActivateObjectTransform.gameObject.SetActive( true ); loopingAudioSource.clip = pointerLoopSound; loopingAudioSource.loop = true; loopingAudioSource.Play(); loopingAudioSource.volume = 0.0f; } if ( oldPointerHand ) { if ( ShouldOverrideHoverLock() ) { //Restore the original hovering interactable on the hand if ( originalHoverLockState == true ) { oldPointerHand.HoverLock( originalHoveringInteractable ); } else { oldPointerHand.HoverUnlock( null ); } } } pointerHand = newPointerHand; if ( visible && oldPointerHand != pointerHand ) { PlayAudioClip( pointerAudioSource, pointerStartSound ); } if ( pointerHand ) { pointerStartTransform = GetPointerStartTransform( pointerHand ); if ( pointerHand.currentAttachedObject != null ) { allowTeleportWhileAttached = pointerHand.currentAttachedObject.GetComponent(); } //Keep track of any existing hovering interactable on the hand originalHoverLockState = pointerHand.hoverLocked; originalHoveringInteractable = pointerHand.hoveringInteractable; if ( ShouldOverrideHoverLock() ) { pointerHand.HoverLock( null ); } pointerAudioSource.transform.SetParent( pointerStartTransform ); pointerAudioSource.transform.localPosition = Vector3.zero; loopingAudioSource.transform.SetParent( pointerStartTransform ); loopingAudioSource.transform.localPosition = Vector3.zero; } } //------------------------------------------------- private void UpdateTeleportColors() { float deltaTime = Time.time - pointerShowStartTime; if ( deltaTime > meshFadeTime ) { meshAlphaPercent = 1.0f; meshFading = false; } else { meshAlphaPercent = Mathf.Lerp( 0.0f, 1.0f, deltaTime / meshFadeTime ); } //Tint color for the teleport points foreach ( TeleportMarkerBase teleportMarker in teleportMarkers ) { teleportMarker.SetAlpha( fullTintAlpha * meshAlphaPercent, meshAlphaPercent ); } } //------------------------------------------------- private void PlayAudioClip( AudioSource source, AudioClip clip ) { source.clip = clip; source.Play(); } //------------------------------------------------- private void PlayPointerHaptic( bool validLocation ) { if ( pointerHand != null ) { if ( validLocation ) { pointerHand.TriggerHapticPulse( 800 ); } else { pointerHand.TriggerHapticPulse( 100 ); } } } //------------------------------------------------- private void TryTeleportPlayer() { if ( visible && !teleporting ) { if ( pointedAtTeleportMarker != null && pointedAtTeleportMarker.locked == false ) { //Pointing at an unlocked teleport marker teleportingToMarker = pointedAtTeleportMarker; InitiateTeleportFade(); CancelTeleportHint(); } } } //------------------------------------------------- // Modified private void InitiateTeleportFade() { teleporting = true; currentFadeTime = teleportFadeTime; TeleportPoint teleportPoint = teleportingToMarker as TeleportPoint; if ( teleportPoint != null && teleportPoint.teleportType == TeleportPoint.TeleportPointType.SwitchToNewScene ) { currentFadeTime *= 3.0f; Teleport.ChangeScene.Send( currentFadeTime ); } // SteamVR_Fade.Start( Color.clear, 0 ); // SteamVR_Fade.Start( Color.black, currentFadeTime ); headAudioSource.transform.SetParent( player.hmdTransform ); headAudioSource.transform.localPosition = Vector3.zero; PlayAudioClip( headAudioSource, teleportSound ); Invoke( "TeleportPlayer", currentFadeTime ); } //------------------------------------------------- // Modified private void TeleportPlayer() { teleporting = false; Teleport.PlayerPre.Send( pointedAtTeleportMarker ); SteamVR_Fade.Start( Color.clear, currentFadeTime ); TeleportPoint teleportPoint = teleportingToMarker as TeleportPoint; Vector3 teleportPosition = pointedAtPosition; if ( teleportPoint != null ) { teleportPosition = teleportPoint.transform.position; //Teleport to a new scene if ( teleportPoint.teleportType == TeleportPoint.TeleportPointType.SwitchToNewScene ) { teleportPoint.TeleportToScene(); return; } } // Find the actual floor position below the navigation mesh TeleportArea teleportArea = teleportingToMarker as TeleportArea; if ( teleportArea != null ) { if ( floorFixupMaximumTraceDistance > 0.0f ) { RaycastHit raycastHit; if ( Physics.Raycast( teleportPosition + 0.05f * Vector3.down, Vector3.down, out raycastHit, floorFixupMaximumTraceDistance, floorFixupTraceLayerMask ) ) { teleportPosition = raycastHit.point; } } } // if ( teleportingToMarker.ShouldMovePlayer() ) // { // Vector3 playerFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; // player.trackingOriginTransform.position = teleportPosition + playerFeetOffset; // if (player.leftHand.currentAttachedObjectInfo.HasValue) // player.leftHand.ResetAttachedTransform(player.leftHand.currentAttachedObjectInfo.Value); // if (player.rightHand.currentAttachedObjectInfo.HasValue) // player.rightHand.ResetAttachedTransform(player.rightHand.currentAttachedObjectInfo.Value); // } // else // { // teleportingToMarker.TeleportPlayer( pointedAtPosition ); // } if(InteractionManagement.Instance.Robot_Locked){ InteractionManagement.Instance.SetPlayerText("The Robot is locked",5,false); } else{ targetPosition = teleportPosition; autoDrive = true; InteractionManagement.Instance.SetPlayerText("Start Auto Driving",5,false); // crete a target flag GameObject.Destroy(TargetFlag); TargetFlag = GameObject.Instantiate(TargetFlagPrefab); TargetFlag.transform.position = targetPosition; } //Teleport.Player.Send( pointedAtTeleportMarker ); } //------------------------------------------------- private void HighlightSelected( TeleportMarkerBase hitTeleportMarker ) { if ( pointedAtTeleportMarker != hitTeleportMarker ) //Pointing at a new teleport marker { if ( pointedAtTeleportMarker != null ) { pointedAtTeleportMarker.Highlight( false ); } if ( hitTeleportMarker != null ) { hitTeleportMarker.Highlight( true ); prevPointedAtPosition = pointedAtPosition; PlayPointerHaptic( !hitTeleportMarker.locked ); PlayAudioClip( reticleAudioSource, goodHighlightSound ); loopingAudioSource.volume = loopingAudioMaxVolume; } else if ( pointedAtTeleportMarker != null ) { PlayAudioClip( reticleAudioSource, badHighlightSound ); loopingAudioSource.volume = 0.0f; } } else if ( hitTeleportMarker != null ) //Pointing at the same teleport marker { if ( Vector3.Distance( prevPointedAtPosition, pointedAtPosition ) > 1.0f ) { prevPointedAtPosition = pointedAtPosition; PlayPointerHaptic( !hitTeleportMarker.locked ); } } } //------------------------------------------------- public void ShowTeleportHint() { CancelTeleportHint(); hintCoroutine = StartCoroutine( TeleportHintCoroutine() ); } //------------------------------------------------- public void CancelTeleportHint() { if ( hintCoroutine != null ) { ControllerButtonHints.HideTextHint(player.leftHand, teleportAction); ControllerButtonHints.HideTextHint(player.rightHand, teleportAction); StopCoroutine( hintCoroutine ); hintCoroutine = null; } CancelInvoke( "ShowTeleportHint" ); } //------------------------------------------------- private IEnumerator TeleportHintCoroutine() { float prevBreakTime = Time.time; float prevHapticPulseTime = Time.time; while ( true ) { bool pulsed = false; //Show the hint on each eligible hand foreach ( Hand hand in player.hands ) { bool showHint = IsEligibleForTeleport( hand ); bool isShowingHint = !string.IsNullOrEmpty( ControllerButtonHints.GetActiveHintText( hand, teleportAction) ); if ( showHint ) { if ( !isShowingHint ) { ControllerButtonHints.ShowTextHint( hand, teleportAction, "Teleport" ); prevBreakTime = Time.time; prevHapticPulseTime = Time.time; } if ( Time.time > prevHapticPulseTime + 0.05f ) { //Haptic pulse for a few seconds pulsed = true; hand.TriggerHapticPulse( 500 ); } } else if ( !showHint && isShowingHint ) { ControllerButtonHints.HideTextHint( hand, teleportAction); } } if ( Time.time > prevBreakTime + 3.0f ) { //Take a break for a few seconds yield return new WaitForSeconds( 3.0f ); prevBreakTime = Time.time; } if ( pulsed ) { prevHapticPulseTime = Time.time; } yield return null; } } //------------------------------------------------- public bool IsEligibleForTeleport( Hand hand ) { if ( hand == null ) { return false; } if ( !hand.gameObject.activeInHierarchy ) { return false; } if ( hand.hoveringInteractable != null ) { return false; } if ( hand.noSteamVRFallbackCamera == null ) { if ( hand.isActive == false) { return false; } //Something is attached to the hand if ( hand.currentAttachedObject != null ) { AllowTeleportWhileAttachedToHand allowTeleportWhileAttachedToHand = hand.currentAttachedObject.GetComponent(); if ( allowTeleportWhileAttachedToHand != null && allowTeleportWhileAttachedToHand.teleportAllowed == true ) { return true; } else { return false; } } } return true; } //------------------------------------------------- private bool ShouldOverrideHoverLock() { if ( !allowTeleportWhileAttached || allowTeleportWhileAttached.overrideHoverLock ) { return true; } return false; } //------------------------------------------------- private bool WasTeleportButtonReleased( Hand hand ) { if ( IsEligibleForTeleport( hand ) ) { if ( hand.noSteamVRFallbackCamera != null ) { return Input.GetKeyUp( KeyCode.T ); } else { return teleportAction.GetStateUp(hand.handType); //return hand.controller.GetPressUp( SteamVR_Controller.ButtonMask.Touchpad ); } } return false; } //------------------------------------------------- private bool IsTeleportButtonDown( Hand hand ) { if ( IsEligibleForTeleport( hand ) ) { if ( hand.noSteamVRFallbackCamera != null ) { return Input.GetKey( KeyCode.T ); } else { return teleportAction.GetState(hand.handType); } } return false; } //------------------------------------------------- private bool WasTeleportButtonPressed( Hand hand ) { if ( IsEligibleForTeleport( hand ) ) { if ( hand.noSteamVRFallbackCamera != null ) { return Input.GetKeyDown( KeyCode.T ); } else { return teleportAction.GetStateDown(hand.handType); //return hand.controller.GetPressDown( SteamVR_Controller.ButtonMask.Touchpad ); } } return false; } //------------------------------------------------- private Transform GetPointerStartTransform( Hand hand ) { if ( hand.noSteamVRFallbackCamera != null ) { return hand.noSteamVRFallbackCamera.transform; } else { return hand.transform; } } } }