using UnityEngine;
using UnityEngine.XR.Management;
namespace UnityEditor.XR.Management
{
/// Helper class to auto update settings across versions.
public static class XRGeneralSettingsUpgrade
{
/// Worker API to do the actual upgrade
/// Path to asset to upgrade
/// True if settings were successfullly upgraded, else false.
public static bool UpgradeSettingsToPerBuildTarget(string path)
{
var generalSettings = GetXRGeneralSettingsInstance(path);
if (generalSettings == null)
return false;
if (!AssetDatabase.IsMainAsset(generalSettings))
return false;
XRGeneralSettings newSettings = ScriptableObject.CreateInstance() as XRGeneralSettings;
newSettings.Manager = generalSettings.Manager;
generalSettings = null;
AssetDatabase.DeleteAsset(path);
XRGeneralSettingsPerBuildTarget buildTargetSettings = ScriptableObject.CreateInstance() as XRGeneralSettingsPerBuildTarget;
AssetDatabase.CreateAsset(buildTargetSettings, path);
buildTargetSettings.SetSettingsForBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup, newSettings);
newSettings.name = $"{EditorUserBuildSettings.selectedBuildTargetGroup.ToString()} Settings";
AssetDatabase.AddObjectToAsset(newSettings, path);
AssetDatabase.SaveAssets();
Debug.LogWarningFormat("XR General Settings have been upgraded to be per-Build Target Group. Original settings were moved to Build Target Group {0}.", EditorUserBuildSettings.selectedBuildTargetGroup);
return true;
}
private static XRGeneralSettings GetXRGeneralSettingsInstance(string pathToSettings)
{
XRGeneralSettings ret = null;
if (pathToSettings.Length > 0)
{
ret = AssetDatabase.LoadAssetAtPath(pathToSettings, typeof(XRGeneralSettings)) as XRGeneralSettings;
}
return ret;
}
}
}