using System; namespace UnityEditor.Timeline { // Tells a custom [[TrackDrawer]] which [[TrackAsset]] it's a drawer for. sealed class CustomTrackDrawerAttribute : Attribute { public Type assetType; public CustomTrackDrawerAttribute(Type type) { assetType = type; } } /// /// Attribute that specifies a class as an editor for an extended Timeline type. /// /// /// Use this attribute on a class that extends ClipEditor, TrackEditor, or MarkerEditor to specify either the PlayableAsset, Marker, or TrackAsset derived classes for associated customization. /// /// /// [CustomTimelineEditor(typeof(LightControlClip))] /// class LightControlClipEditor : ClipEditor /// { /// } /// [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public sealed class CustomTimelineEditorAttribute : Attribute { /// /// The type that that this editor applies to. /// public Type classToEdit { get; private set; } /// /// Constructor. /// /// The type that that this editor applies to. /// Thrown if type is null public CustomTimelineEditorAttribute(Type type) { if (type == null) throw new System.ArgumentNullException(nameof(type)); classToEdit = type; } } }