using System; using System.Linq; using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { class TrimItemModeMix : ITrimItemMode, ITrimItemDrawer { ITrimmable m_Item; double m_Min; double m_Max; public void OnBeforeTrim(ITrimmable item, TrimEdge trimDirection) { m_Item = item; var sortedItems = ItemsUtils.GetItemsExcept(item.parentTrack, new[] {item}) .OfType() .OrderBy(c => c.start); var itemStart = (DiscreteTime)item.start; var itemEnd = (DiscreteTime)item.end; var overlapped = sortedItems.LastOrDefault(c => (DiscreteTime)c.start == itemStart && (DiscreteTime)c.end == itemEnd); ITrimmable nextItem; ITrimmable prevItem; m_Min = 0.0; m_Max = double.PositiveInfinity; var blendableItem = item as IBlendable; if (blendableItem != null && blendableItem.supportsBlending) { if (trimDirection == TrimEdge.Start) { nextItem = sortedItems.FirstOrDefault(c => (DiscreteTime)c.start >= itemStart && (DiscreteTime)c.end > itemEnd); prevItem = sortedItems.LastOrDefault(c => (DiscreteTime)c.start <= itemStart && (DiscreteTime)c.end < itemEnd); if (prevItem != null) m_Min = prevItem.start + EditModeUtils.BlendDuration(prevItem, TrimEdge.Start); if (nextItem != null) m_Max = nextItem.start; } else { nextItem = sortedItems.FirstOrDefault(c => c != overlapped && (DiscreteTime)c.start >= itemStart && (DiscreteTime)c.end >= itemEnd); prevItem = sortedItems.LastOrDefault(c => c != overlapped && (DiscreteTime)c.start <= itemStart && (DiscreteTime)c.end <= itemEnd); if (prevItem != null) m_Min = prevItem.end; if (nextItem != null) m_Max = nextItem.end - EditModeUtils.BlendDuration(nextItem, TrimEdge.End); } } else { nextItem = sortedItems.FirstOrDefault(c => (DiscreteTime)c.start > itemStart); prevItem = sortedItems.LastOrDefault(c => (DiscreteTime)c.start < itemStart); if (prevItem != null) m_Min = prevItem.end; if (nextItem != null) m_Max = nextItem.start; } } public void TrimStart(ITrimmable item, double time) { time = Math.Min(Math.Max(time, m_Min), m_Max); item.SetStart(time); } public void TrimEnd(ITrimmable item, double time, bool affectTimeScale) { time = Math.Min(Math.Max(time, m_Min), m_Max); item.SetEnd(time, affectTimeScale); } public void DrawGUI(WindowState state, Rect bounds, Color color, TrimEdge edge) { if (EditModeUtils.HasBlends(m_Item, edge)) { EditModeGUIUtils.DrawBoundsEdge(bounds, color, edge); var cursorType = (edge == TrimEdge.End) ? TimelineCursors.CursorType.MixRight : TimelineCursors.CursorType.MixLeft; TimelineCursors.SetCursor(cursorType); } else { TimelineCursors.ClearCursor(); } } } }