using System.Linq; using UnityEngine; namespace UnityEditor.Timeline { class RectangleSelect : RectangleTool { protected override bool enableAutoPan { get { return false; } } protected override bool CanStartRectangle(Event evt, Vector2 mousePosition, WindowState state) { if (evt.button != 0 || evt.alt) return false; return PickerUtils.pickedElements.All(e => e is IRowGUI); } protected override bool OnFinish(Event evt, WindowState state, Rect rect) { var selectables = state.spacePartitioner.GetItemsInArea(rect).ToList(); if (!selectables.Any()) return false; if (ItemSelection.CanClearSelection(evt)) SelectionManager.Clear(); foreach (var selectable in selectables) { ItemSelection.HandleItemSelection(evt, selectable); } return true; } } }