using System.Collections.Generic;
using UnityEngine;
namespace RadarComponents
{
///
/// A pool for target views that can be constantly turned on and off
///
public class PoolBaseTargetView: MonoBehaviour
{
private List poolTargetViews = new List();
public BaseTargetView GetNewView(BaseTargetView prefabView, Transform spawnRoot)
{
BaseTargetView view;
if (poolTargetViews.Count <= 0)
{
view = Instantiate(prefabView, spawnRoot);
}
else
{
view = poolTargetViews[poolTargetViews.Count - 1];
poolTargetViews.Remove(view);
view.gameObject.SetActive(true);
}
return view;
}
public void SetToPool(BaseTargetView view)
{
view.gameObject.SetActive(false);
poolTargetViews.Add(view);
}
}
}