//======= Copyright (c) Valve Corporation, All rights reserved. =============== // // Purpose: Flips the camera output back to normal for D3D. // //============================================================================= using UnityEngine; namespace Valve.VR { [ExecuteInEditMode] public class SteamVR_CameraFlip : MonoBehaviour { void Awake() { Debug.Log("[SteamVR] SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING"); DestroyImmediate(this); } } }