using System.Collections; using System.Collections.Generic; using UnityEngine; public class Radar : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if( other.gameObject.layer == LayerMask.NameToLayer("Invisible")){ foreach(Transform tran in other.gameObject.GetComponentsInChildren()){ tran.gameObject.layer = LayerMask.NameToLayer("LiDAR"); } } } }