/* © Siemens AG, 2018 Author: Suzannah Smith (suzannah.smith@siemens.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at . Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ using System.Collections.Generic; using System.Linq; using UnityEngine; namespace RosSharp.Urdf { public class UrdfPlugins : MonoBehaviour { public static void Create(Transform robot, List plugins = null) { GameObject pluginsObject = new GameObject("Plugins"); pluginsObject.transform.SetParentAndAlign(robot); pluginsObject.AddComponent(); if (plugins == null) return; foreach (var plugin in plugins) UrdfPlugin.Create(pluginsObject.transform, plugin); } public List ExportPluginsData() { return GetComponents() .Select(urdfPlugin => urdfPlugin.ExportPluginData()) .Where(plugin => plugin != null) .ToList(); } } }