using System; using System.Data; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; namespace UnityEngine.TestTools { internal class BeforeAfterTestCommandState : ScriptableObject { public int NextBeforeStepIndex; public int NextBeforeStepPc; public int NextAfterStepIndex; public int NextAfterStepPc; public bool TestHasRun; public TestStatus CurrentTestResultStatus; public string CurrentTestResultLabel; public FailureSite CurrentTestResultSite; public string CurrentTestMessage; public string CurrentTestStrackTrace; public bool TestAfterStarted; public long Timestamp; public void Reset() { NextBeforeStepIndex = 0; NextBeforeStepPc = 0; NextAfterStepIndex = 0; NextAfterStepPc = 0; TestHasRun = false; CurrentTestResultStatus = TestStatus.Inconclusive; CurrentTestResultLabel = null; CurrentTestResultSite = default(FailureSite); CurrentTestMessage = null; CurrentTestStrackTrace = null; TestAfterStarted = false; } public void StoreTestResult(TestResult result) { CurrentTestResultStatus = result.ResultState.Status; CurrentTestResultLabel = result.ResultState.Label; CurrentTestResultSite = result.ResultState.Site; CurrentTestMessage = result.Message; CurrentTestStrackTrace = result.StackTrace; } public void ApplyTestResult(TestResult result) { result.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace); } } }