using System; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.Controls { /// /// A button that reads its pressed state from . /// /// /// This control is used by to link /// to . It will return 1 as long as the value of /// phase is , , or /// , i.e. as long as the touch is in progress. For /// all other phases, it will return 0. /// /// [InputControlLayout(hideInUI = true)] [Scripting.Preserve] public class TouchPressControl : ButtonControl { /// protected override void FinishSetup() { base.FinishSetup(); if (!stateBlock.format.IsIntegerFormat()) throw new NotSupportedException( $"Non-integer format '{stateBlock.format}' is not supported for TouchButtonControl '{this}'"); } /// public override unsafe float ReadUnprocessedValueFromState(void* statePtr) { var valuePtr = (byte*)statePtr + (int)m_StateBlock.byteOffset; var intValue = MemoryHelpers.ReadIntFromMultipleBits(valuePtr, m_StateBlock.bitOffset, m_StateBlock.sizeInBits); var phaseValue = (TouchPhase)intValue; var value = 0.0f; if (phaseValue == TouchPhase.Began || phaseValue == TouchPhase.Stationary || phaseValue == TouchPhase.Moved) value = 1; return Preprocess(value); } } }