using UnityEngine.InputSystem.LowLevel; ////TODO: this or the layout system needs to detect when the format isn't supported by the control namespace UnityEngine.InputSystem.Controls { /// /// A generic input control reading integer values. /// [Scripting.Preserve] public class IntegerControl : InputControl { /// /// Default-initialize an integer control. /// public IntegerControl() { m_StateBlock.format = InputStateBlock.FormatInt; } /// public override unsafe int ReadUnprocessedValueFromState(void* statePtr) { return m_StateBlock.ReadInt(statePtr); } /// public override unsafe void WriteValueIntoState(int value, void* statePtr) { m_StateBlock.WriteInt(statePtr, value); } } }