#if UNITY_EDITOR
using UnityEditor;
namespace UnityEngine.XR.Management
{
///
/// XRLoader interface for retrieving the XR PreInit library name from an XRLoader instance
///
public interface IXRLoaderPreInit
{
///
/// Get the library name, if any, to use for XR PreInit.
///
///
/// An enum specifying which platform this build is for.
/// An enum specifying which platform group this build is for.
/// A string specifying the library name used for XR PreInit.
string GetPreInitLibraryName(BuildTarget buildTarget, BuildTargetGroup buildTargetGroup);
}
}
#endif