MVP_Model.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Windows;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using System.Windows.Controls;
  8. using System.Windows.Media;
  9. using System.Windows.Media.Imaging;
  10. namespace SketchAssistantWPF
  11. {
  12. public class MVP_Model
  13. {
  14. /// <summary>
  15. /// The Presenter of the MVP-Model.
  16. /// </summary>
  17. MVP_Presenter programPresenter;
  18. /// <summary>
  19. /// History of Actions
  20. /// </summary>
  21. ActionHistory historyOfActions;
  22. /// <summary>
  23. /// The assistant responsible for the redraw mode
  24. /// </summary>
  25. //RedrawAssistant redrawAss;
  26. /***********************/
  27. /*** CLASS VARIABLES ***/
  28. /***********************/
  29. /// <summary>
  30. /// If the program is in drawing mode.
  31. /// </summary>
  32. bool inDrawingMode;
  33. /// <summary>
  34. /// Size of deletion area
  35. /// </summary>
  36. int deletionRadius = 5;
  37. /// <summary>
  38. /// Size of areas marking endpoints of lines in the redraw mode.
  39. /// </summary>
  40. int markerRadius = 10;
  41. /// <summary>
  42. /// The Position of the Cursor in the right picture box
  43. /// </summary>
  44. Point currentCursorPosition;
  45. /// <summary>
  46. /// The Previous Cursor Position in the right picture box
  47. /// </summary>
  48. Point previousCursorPosition;
  49. /// <summary>
  50. /// Queue for the cursorPositions
  51. /// </summary>
  52. Queue<Point> cursorPositions = new Queue<Point>();
  53. /// <summary>
  54. /// Lookup Matrix for checking postions of lines in the image
  55. /// </summary>
  56. bool[,] isFilledMatrix;
  57. /// <summary>
  58. /// Lookup Matrix for getting line ids at a certain postions of the image
  59. /// </summary>
  60. HashSet<int>[,] linesMatrix;
  61. /// <summary>
  62. /// List of items which will be overlayed over the right canvas.
  63. /// </summary>
  64. List<Tuple<bool, HashSet<Point>>> overlayItems;
  65. /// <summary>
  66. /// Width of the LeftImageBox.
  67. /// </summary>
  68. public int leftImageBoxWidth;
  69. /// <summary>
  70. /// Height of the LeftImageBox.
  71. /// </summary>
  72. public int leftImageBoxHeight;
  73. /// <summary>
  74. /// Width of the RightImageBox.
  75. /// </summary>
  76. public int rightImageBoxWidth;
  77. /// <summary>
  78. /// Height of the RightImageBox.
  79. /// </summary>
  80. public int rightImageBoxHeight;
  81. public ImageDimension leftImageSize { get; private set; }
  82. public ImageDimension rightImageSize { get; private set; }
  83. /// <summary>
  84. /// Indicates whether or not the canvas on the right side is active.
  85. /// </summary>
  86. public bool canvasActive {get; set;}
  87. /// <summary>
  88. /// Indicates if there is a graphic loaded in the left canvas.
  89. /// </summary>
  90. public bool graphicLoaded { get; set; }
  91. /// <summary>
  92. /// Whether or not the mouse is pressed.
  93. /// </summary>
  94. private bool mouseDown;
  95. Image rightImageWithoutOverlay;
  96. List<InternalLine> leftLineList;
  97. List<Tuple<bool, InternalLine>> rightLineList;
  98. List<Point> currentLine = new List<Point>();
  99. public MVP_Model(MVP_Presenter presenter)
  100. {
  101. //TODO remove
  102. LocalArmbandInterface.setupArmband();
  103. programPresenter = presenter;
  104. historyOfActions = new ActionHistory();
  105. //redrawAss = new RedrawAssistant();
  106. //overlayItems = new List<Tuple<bool, HashSet<Point>>>();
  107. rightLineList = new List<Tuple<bool, InternalLine>>();
  108. canvasActive = false;
  109. UpdateUI();
  110. rightImageSize = new ImageDimension(0, 0);
  111. leftImageSize = new ImageDimension(0, 0);
  112. }
  113. /**************************/
  114. /*** INTERNAL FUNCTIONS ***/
  115. /**************************/
  116. /// <summary>
  117. /// Change the status of whether or not the lines are shown.
  118. /// </summary>
  119. /// <param name="lines">The HashSet containing the affected Line IDs.</param>
  120. /// <param name="shown">True if the lines should be shown, false if they should be hidden.</param>
  121. private void ChangeLines(HashSet<int> lines, bool shown)
  122. {
  123. foreach (int lineId in lines)
  124. {
  125. if (lineId <= rightLineList.Count - 1 && lineId >= 0)
  126. {
  127. rightLineList[lineId] = new Tuple<bool, InternalLine>(shown, rightLineList[lineId].Item2);
  128. }
  129. }
  130. }
  131. /// <summary>
  132. /// A function that populates the matrixes needed for deletion detection with line data.
  133. /// </summary>
  134. private void RepopulateDeletionMatrixes()
  135. {
  136. if (canvasActive)
  137. {
  138. isFilledMatrix = new bool[rightImageSize.Width, rightImageSize.Height];
  139. linesMatrix = new HashSet<int>[rightImageSize.Width, rightImageSize.Height];
  140. foreach (Tuple<bool, InternalLine> lineTuple in rightLineList)
  141. {
  142. if (lineTuple.Item1)
  143. {
  144. lineTuple.Item2.PopulateMatrixes(isFilledMatrix, linesMatrix);
  145. }
  146. }
  147. }
  148. }
  149. /// <summary>
  150. /// Tells the Presenter to Update the UI
  151. /// </summary>
  152. private void UpdateUI()
  153. {
  154. programPresenter.UpdateUIState(inDrawingMode, historyOfActions.CanUndo(), historyOfActions.CanRedo(), canvasActive, graphicLoaded);
  155. }
  156. /// <summary>
  157. /// A function that checks the deletion matrixes at a certain point
  158. /// and returns all Line ids at that point and in a square around it in a certain range.
  159. /// </summary>
  160. /// <param name="p">The point around which to check.</param>
  161. /// <param name="range">The range around the point. If range is 0, only the point is checked.</param>
  162. /// <returns>A List of all lines.</returns>
  163. private HashSet<int> CheckDeletionMatrixesAroundPoint(Point p, int range)
  164. {
  165. HashSet<int> returnSet = new HashSet<int>();
  166. foreach (Point pnt in GeometryCalculator.FilledCircleAlgorithm(p, (int)range))
  167. {
  168. if (pnt.X >= 0 && pnt.Y >= 0 && pnt.X < rightImageSize.Width && pnt.Y < rightImageSize.Height)
  169. {
  170. if (isFilledMatrix[(int)pnt.X, (int)pnt.Y])
  171. {
  172. returnSet.UnionWith(linesMatrix[(int)pnt.X, (int)pnt.Y]);
  173. }
  174. }
  175. }
  176. return returnSet;
  177. }
  178. /********************************************/
  179. /*** FUNCTIONS TO INTERACT WITH PRESENTER ***/
  180. /********************************************/
  181. /// <summary>
  182. /// A function to update the dimensions of the left and right canvas when the window is resized.
  183. /// </summary>
  184. /// <param name="LeftCanvas">The size of the left canvas.</param>
  185. /// <param name="RightCanvas">The size of the right canvas.</param>
  186. public void ResizeEvent(ImageDimension LeftCanvas, ImageDimension RightCanvas)
  187. {
  188. if(LeftCanvas.Height >= 0 && LeftCanvas.Width>= 0) { leftImageSize = LeftCanvas; }
  189. if(RightCanvas.Height >= 0 && RightCanvas.Width >= 0) { rightImageSize = RightCanvas; }
  190. RepopulateDeletionMatrixes();
  191. }
  192. /// <summary>
  193. /// A function to reset the right image.
  194. /// </summary>
  195. public void ResetRightImage()
  196. {
  197. rightLineList.Clear();
  198. programPresenter.PassLastActionTaken(historyOfActions.Reset());
  199. programPresenter.ClearRightLines();
  200. }
  201. /// <summary>
  202. /// The function to set the left image.
  203. /// </summary>
  204. /// <param name="width">The width of the left image.</param>
  205. /// <param name="height">The height of the left image.</param>
  206. /// <param name="listOfLines">The List of Lines to be displayed in the left image.</param>
  207. public void SetLeftLineList(int width, int height, List<InternalLine> listOfLines)
  208. {
  209. leftImageSize = new ImageDimension(width, height);
  210. rightImageSize = new ImageDimension(width, height);
  211. leftLineList = listOfLines;
  212. graphicLoaded = true;
  213. programPresenter.UpdateLeftLines(leftLineList);
  214. //programPresenter.ClearRightLines(); //TODO check if right position for this method call
  215. CanvasActivated();
  216. /*
  217. var workingCanvas = GetEmptyCanvas(width, height);
  218. var workingGraph = Graphics.FromImage(workingCanvas);
  219. leftLineList = listOfLines;
  220. //redrawAss = new RedrawAssistant(leftLineList);
  221. //overlayItems = redrawAss.Initialize(markerRadius);
  222. //Lines
  223. foreach (InternalLine line in leftLineList)
  224. {
  225. line.DrawLine(workingGraph);
  226. }
  227. leftImage = workingCanvas;
  228. programPresenter.UpdateLeftImage(leftImage);
  229. //Set right image to same size as left image and delete linelist
  230. DrawEmptyCanvasRight();
  231. rightLineList = new List<Tuple<bool, InternalLine>>();
  232. */
  233. }
  234. /// <summary>
  235. /// A function to tell the model a new canvas was activated.
  236. /// </summary>
  237. public void CanvasActivated()
  238. {
  239. canvasActive = true;
  240. RepopulateDeletionMatrixes();
  241. UpdateUI();
  242. }
  243. /// <summary>
  244. /// Will undo the last action taken, if the action history allows it.
  245. /// </summary>
  246. public void Undo()
  247. {
  248. if (historyOfActions.CanUndo())
  249. {
  250. HashSet<int> affectedLines = historyOfActions.GetCurrentAction().GetLineIDs();
  251. SketchAction.ActionType undoAction = historyOfActions.GetCurrentAction().GetActionType();
  252. switch (undoAction)
  253. {
  254. case SketchAction.ActionType.Delete:
  255. //Deleted Lines need to be shown
  256. ChangeLines(affectedLines, true);
  257. break;
  258. case SketchAction.ActionType.Draw:
  259. //Drawn lines need to be hidden
  260. ChangeLines(affectedLines, false);
  261. break;
  262. default:
  263. break;
  264. }
  265. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  266. programPresenter.UpdateRightLines(rightLineList);
  267. }
  268. RepopulateDeletionMatrixes();
  269. programPresenter.PassLastActionTaken(historyOfActions.MoveAction(true));
  270. UpdateUI();
  271. }
  272. /// <summary>
  273. /// Will redo the last action undone, if the action history allows it.
  274. /// </summary>
  275. public void Redo()
  276. {
  277. if (historyOfActions.CanRedo())
  278. {
  279. programPresenter.PassLastActionTaken(historyOfActions.MoveAction(false));
  280. HashSet<int> affectedLines = historyOfActions.GetCurrentAction().GetLineIDs();
  281. SketchAction.ActionType redoAction = historyOfActions.GetCurrentAction().GetActionType();
  282. switch (redoAction)
  283. {
  284. case SketchAction.ActionType.Delete:
  285. //Deleted Lines need to be redeleted
  286. ChangeLines(affectedLines, false);
  287. break;
  288. case SketchAction.ActionType.Draw:
  289. //Drawn lines need to be redrawn
  290. ChangeLines(affectedLines, true);
  291. break;
  292. default:
  293. break;
  294. }
  295. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  296. programPresenter.UpdateRightLines(rightLineList);
  297. RepopulateDeletionMatrixes();
  298. }
  299. UpdateUI();
  300. }
  301. /// <summary>
  302. /// The function called by the Presenter to change the drawing state of the program.
  303. /// </summary>
  304. /// <param name="nowDrawing">The new drawingstate of the program</param>
  305. public void ChangeState(bool nowDrawing)
  306. {
  307. inDrawingMode = nowDrawing;
  308. UpdateUI();
  309. }
  310. /// <summary>
  311. /// Updates the current cursor position of the model.
  312. /// </summary>
  313. /// <param name="p">The new cursor position</param>
  314. public void SetCurrentCursorPosition(Point p)
  315. {
  316. currentCursorPosition = p;
  317. mouseDown = programPresenter.IsMousePressed();
  318. }
  319. /// <summary>
  320. /// Start a new Line, when the Mouse is pressed down.
  321. /// </summary>
  322. public void MouseDown()
  323. {
  324. mouseDown = true;
  325. if (inDrawingMode && mouseDown)
  326. {
  327. currentLine.Clear();
  328. currentLine.Add(currentCursorPosition);
  329. }
  330. //TODO remove
  331. LocalArmbandInterface.startVibrate(0, 1);
  332. }
  333. /// <summary>
  334. /// Finish the current Line, when the pressed Mouse is released.
  335. /// </summary>
  336. /// <param name="valid">Whether the up event is valid or not</param>
  337. public void MouseUp(bool valid)
  338. {
  339. mouseDown = false;
  340. if (valid)
  341. {
  342. if (inDrawingMode && currentLine.Count > 0)
  343. {
  344. InternalLine newLine = new InternalLine(currentLine, rightLineList.Count);
  345. rightLineList.Add(new Tuple<bool, InternalLine>(true, newLine));
  346. newLine.PopulateMatrixes(isFilledMatrix, linesMatrix);
  347. programPresenter.PassLastActionTaken(historyOfActions.AddNewAction(new SketchAction(SketchAction.ActionType.Draw, newLine.GetID())));
  348. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  349. programPresenter.UpdateRightLines(rightLineList);
  350. currentLine.Clear();
  351. //programPresenter.UpdateCurrentLine(currentLine);
  352. }
  353. }
  354. else
  355. {
  356. currentLine.Clear();
  357. }
  358. UpdateUI();
  359. //TODO remove
  360. LocalArmbandInterface.stopVibration(0);
  361. }
  362. /// <summary>
  363. /// Method to be called every tick. Updates the current Line, or checks for Lines to delete, depending on the drawing mode.
  364. /// </summary>
  365. public void Tick()
  366. {
  367. if (cursorPositions.Count > 0) { previousCursorPosition = cursorPositions.Dequeue(); }
  368. else { previousCursorPosition = currentCursorPosition; }
  369. cursorPositions.Enqueue(currentCursorPosition);
  370. //Drawing
  371. if (inDrawingMode && programPresenter.IsMousePressed())
  372. {
  373. currentLine.Add(currentCursorPosition);
  374. //programPresenter.UpdateCurrentLine(currentLine);
  375. }
  376. //Deleting
  377. if (!inDrawingMode && programPresenter.IsMousePressed())
  378. {
  379. List<Point> uncheckedPoints = GeometryCalculator.BresenhamLineAlgorithm(previousCursorPosition, currentCursorPosition);
  380. foreach (Point currPoint in uncheckedPoints)
  381. {
  382. HashSet<int> linesToDelete = CheckDeletionMatrixesAroundPoint(currPoint, deletionRadius);
  383. if (linesToDelete.Count > 0)
  384. {
  385. programPresenter.PassLastActionTaken(historyOfActions.AddNewAction(new SketchAction(SketchAction.ActionType.Delete, linesToDelete)));
  386. foreach (int lineID in linesToDelete)
  387. {
  388. rightLineList[lineID] = new Tuple<bool, InternalLine>(false, rightLineList[lineID].Item2);
  389. }
  390. RepopulateDeletionMatrixes();
  391. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  392. programPresenter.UpdateRightLines(rightLineList);
  393. }
  394. }
  395. }
  396. }
  397. /*
  398. /// <summary>
  399. /// A helper Function that updates the markerRadius & deletionRadius, considering the size of the canvas.
  400. /// </summary>
  401. /// <param name="CanvasSize">The size of the canvas</param>
  402. public void UpdateSizes(ImageDimension CanvasSize)
  403. {
  404. if (rightImageWithoutOverlay != null)
  405. {
  406. int widthImage = rightImageSize.Width;
  407. int heightImage = rightImageSize.Height;
  408. int widthBox = CanvasSize.Width;
  409. int heightBox = CanvasSize.Height;
  410. float imageRatio = (float)widthImage / (float)heightImage;
  411. float containerRatio = (float)widthBox / (float)heightBox;
  412. float zoomFactor = 0;
  413. if (imageRatio >= containerRatio)
  414. {
  415. //Image is wider than it is high
  416. zoomFactor = (float)widthImage / (float)widthBox;
  417. }
  418. else
  419. {
  420. //Image is higher than it is wide
  421. zoomFactor = (float)heightImage / (float)heightBox;
  422. }
  423. markerRadius = (int)(10 * zoomFactor);
  424. deletionRadius = (int)(5 * zoomFactor);
  425. }
  426. }
  427. */
  428. /// <summary>
  429. /// If there is unsaved progress.
  430. /// </summary>
  431. /// <returns>True if there is progress that has not been saved.</returns>
  432. public bool HasUnsavedProgress()
  433. {
  434. return !historyOfActions.IsEmpty();
  435. }
  436. }
  437. }