InternalLine.cs 6.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Windows;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using System.Windows.Media;
  8. namespace SketchAssistantWPF
  9. {
  10. public class InternalLine
  11. {
  12. /// <summary>
  13. /// list saving all the points of the line in the order of the path from start to end point
  14. /// </summary>
  15. private List<Point> linePoints;
  16. /// <summary>
  17. /// unique identifier of this Line object
  18. /// </summary>
  19. private int identifier;
  20. /// <summary>
  21. /// flag showing if this is only a temporary line
  22. /// </summary>
  23. private bool isTemporary;
  24. /// <summary>
  25. /// A collection of the original Points defining the line.
  26. /// </summary>
  27. private PointCollection pointColl;
  28. /// <summary>
  29. /// Indicates if this is a single point.
  30. /// </summary>
  31. public bool isPoint { get; private set; }
  32. /// <summary>
  33. /// The location of the point, if this is a point
  34. /// </summary>
  35. public Point point { get; private set; }
  36. /// <summary>
  37. /// The length of the line
  38. /// </summary>
  39. private double length = -1;
  40. /// <summary>
  41. /// The constructor for lines which are only temporary.
  42. /// If you want nice lines use the other constructor.
  43. /// </summary>
  44. /// <param name="points">The points of the line</param>
  45. public InternalLine(List<Point> points)
  46. {
  47. linePoints = new List<Point>(points);
  48. pointColl = new PointCollection(linePoints);
  49. isTemporary = true;
  50. }
  51. /// <summary>
  52. /// The constructor for lines, which will be more resource efficient
  53. /// and have the ability to populate deletion matrixes.
  54. /// </summary>
  55. /// <param name="points">The points of the line</param>
  56. /// <param name="id">The identifier of the line</param>
  57. public InternalLine(List<Point> points, int id)
  58. {
  59. linePoints = new List<Point>(points);
  60. pointColl = new PointCollection(linePoints);
  61. identifier = id;
  62. CleanPoints();
  63. isTemporary = false;
  64. }
  65. public Point GetStartPoint()
  66. {
  67. return linePoints.First();
  68. }
  69. public Point GetEndPoint()
  70. {
  71. return linePoints.Last();
  72. }
  73. public List<Point> GetPoints()
  74. {
  75. return linePoints;
  76. }
  77. public int GetID()
  78. {
  79. return identifier;
  80. }
  81. public PointCollection GetPointCollection()
  82. {
  83. return pointColl;
  84. }
  85. public double GetLength()
  86. {
  87. if(length < 0)
  88. {
  89. length = 0;
  90. for(int i = 0; i < linePoints.Count - 1; i++)
  91. {
  92. var a = linePoints[i]; var b = linePoints[i + 1];
  93. length += Math.Sqrt(Math.Pow((a.X - b.X),2) + Math.Pow((a.Y - b.Y), 2));
  94. }
  95. }
  96. return length;
  97. }
  98. /// <summary>
  99. /// A function that will take two matrixes and populate them with the line data of this line object
  100. /// </summary>
  101. /// <param name="boolMatrix">The Matrix of booleans, in which is saved wether there is a line at this position.</param>
  102. /// <param name="listMatrix">The Matrix of Lists of integers, in which is saved which lines are at this position</param>
  103. public void PopulateMatrixes(bool[,] boolMatrix, HashSet<int>[,] listMatrix)
  104. {
  105. if (!isTemporary)
  106. {
  107. foreach (Point currPoint in linePoints)
  108. {
  109. if (currPoint.X >= 0 && currPoint.Y >= 0 &&
  110. currPoint.X < boolMatrix.GetLength(0) && currPoint.Y < boolMatrix.GetLength(1))
  111. {
  112. boolMatrix[(int) currPoint.X, (int) currPoint.Y] = true;
  113. if (listMatrix[(int) currPoint.X, (int) currPoint.Y] == null)
  114. {
  115. listMatrix[(int) currPoint.X, (int) currPoint.Y] = new HashSet<int>();
  116. }
  117. listMatrix[(int) currPoint.X, (int) currPoint.Y].Add(identifier);
  118. }
  119. }
  120. }
  121. }
  122. /// <summary>
  123. /// Removes duplicate points from the line object
  124. /// </summary>
  125. private void CleanPoints()
  126. {
  127. if (linePoints.Any())
  128. {
  129. //check if its a point
  130. var localIsPoint = linePoints.All(o => o.X == linePoints.First().X && o.Y == linePoints.First().Y);
  131. if (!localIsPoint) {
  132. List<Point> newList = new List<Point>();
  133. List<Point> tempList = new List<Point>();
  134. //Since Point is non-nullable, we must ensure the nullPoints,
  135. //which we remove can not possibly be points of the original given line.
  136. int nullValue = (int) linePoints[0].X + 1;
  137. //Fill the gaps between points
  138. for (int i = 0; i < linePoints.Count - 1; i++)
  139. {
  140. nullValue += (int) linePoints[i + 1].X;
  141. List<Point> partialList = GeometryCalculator.BresenhamLineAlgorithm(linePoints[i], linePoints[i + 1]);
  142. tempList.AddRange(partialList);
  143. }
  144. Point nullPoint = new Point(nullValue, 0);
  145. //Set duplicate points to the null point
  146. for (int i = 1; i < tempList.Count; i++)
  147. {
  148. if ((tempList[i].X == tempList[i - 1].X) && (tempList[i].Y == tempList[i - 1].Y))
  149. {
  150. tempList[i - 1] = nullPoint;
  151. }
  152. }
  153. //remove the null points
  154. foreach (Point tempPoint in tempList)
  155. {
  156. if (tempPoint.X != nullValue)
  157. {
  158. newList.Add(tempPoint);
  159. }
  160. }
  161. linePoints = new List<Point>(newList);
  162. }
  163. else
  164. {
  165. isPoint = true;
  166. point = linePoints.First();
  167. linePoints.Clear();
  168. linePoints.Add(point);
  169. }
  170. }
  171. }
  172. }
  173. }