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- using System;
- using System.Collections.Generic;
- using System.Windows;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Media;
- namespace SketchAssistantWPF
- {
- public class InternalLine
- {
- /// <summary>
- /// list saving all the points of the line in the order of the path from start to end point
- /// </summary>
- private List<Point> linePoints;
- /// <summary>
- /// unique identifier of this Line object
- /// </summary>
- private int identifier;
- /// <summary>
- /// flag showing if this is only a temporary line
- /// </summary>
- private bool isTemporary;
- /// <summary>
- /// A collection of the original Points defining the line.
- /// </summary>
- private PointCollection pointColl;
- /// <summary>
- /// The constructor for lines which are only temporary.
- /// If you want nice lines use the other constructor.
- /// </summary>
- /// <param name="points">The points of the line</param>
- public InternalLine(List<Point> points)
- {
- linePoints = new List<Point>(points);
- pointColl = new PointCollection(linePoints);
- isTemporary = true;
- }
- /// <summary>
- /// The constructor for lines, which will be more resource efficient
- /// and have the ability to populate deletion matrixes.
- /// </summary>
- /// <param name="points">The points of the line</param>
- /// <param name="id">The identifier of the line</param>
- public InternalLine(List<Point> points, int id)
- {
- linePoints = new List<Point>(points);
- pointColl = new PointCollection(linePoints);
- identifier = id;
- CleanPoints();
- isTemporary = false;
- }
- public Point GetStartPoint()
- {
- return linePoints.First();
- }
- public Point GetEndPoint()
- {
- return linePoints.Last();
- }
- public List<Point> GetPoints()
- {
- return linePoints;
- }
- public int GetID()
- {
- return identifier;
- }
- public PointCollection GetPointCollection()
- {
- return pointColl;
- }
- /*
- /// <summary>
- /// A function that takes a Graphics element and returns it with
- /// the line drawn on it.
- /// </summary>
- /// <param name="canvas">The Graphics element on which the line shall be drawn</param>
- /// <returns>The given Graphics element with the additional line</returns>
- public Graphics DrawLine(Graphics canvas)
- {
- for (int i = 0; i < linePoints.Count - 1; i++)
- {
- canvas.DrawLine(Pens.Black, linePoints[i], linePoints[i + 1]);
- }
- //If there is only one point
- if (linePoints.Count == 1) { canvas.FillRectangle(Brushes.Black, linePoints[0].X, linePoints[0].Y, 1, 1); }
- return canvas;
- }
- */
- /// <summary>
- /// A function that will take to matrixes and populate the with the line data of this line object
- /// </summary>
- /// <param name="boolMatrix">The Matrix of booleans, in which is saved wether there is a line at this position.</param>
- /// <param name="listMatrix">The Matrix of Lists of integers, in which is saved which lines are at this position</param>
- public void PopulateMatrixes(bool[,] boolMatrix, HashSet<int>[,] listMatrix)
- {
- if (!isTemporary)
- {
- foreach (Point currPoint in linePoints)
- {
- if (currPoint.X >= 0 && currPoint.Y >= 0 &&
- currPoint.X < boolMatrix.GetLength(0) && currPoint.Y < boolMatrix.GetLength(1))
- {
- boolMatrix[(int) currPoint.X, (int) currPoint.Y] = true;
- if (listMatrix[(int) currPoint.X, (int) currPoint.Y] == null)
- {
- listMatrix[(int) currPoint.X, (int) currPoint.Y] = new HashSet<int>();
- }
- listMatrix[(int) currPoint.X, (int) currPoint.Y].Add(identifier);
- }
- }
- }
- }
- /// <summary>
- /// Removes duplicate points from the line object
- /// </summary>
- private void CleanPoints()
- {
- if (linePoints.Count > 1)
- {
- List<Point> newList = new List<Point>();
- List<Point> tempList = new List<Point>();
- //Since Point is non-nullable, we must ensure the nullPoints,
- //which we remove can not possibly be points of the original given line.
- int nullValue = (int) linePoints[0].X + 1;
- //Fill the gaps between points
- for (int i = 0; i < linePoints.Count - 1; i++)
- {
- nullValue += (int) linePoints[i + 1].X;
- List<Point> partialList = GeometryCalculator.BresenhamLineAlgorithm(linePoints[i], linePoints[i + 1]);
- tempList.AddRange(partialList);
- }
- Point nullPoint = new Point(nullValue, 0);
- //Set duplicate points to the null point
- for (int i = 1; i < tempList.Count; i++)
- {
- if ((tempList[i].X == tempList[i - 1].X) && (tempList[i].Y == tempList[i - 1].Y))
- {
- tempList[i - 1] = nullPoint;
- }
- }
- //remove the null points
- foreach (Point tempPoint in tempList)
- {
- if (tempPoint.X != nullValue)
- {
- newList.Add(tempPoint);
- }
- }
- linePoints = new List<Point>(newList);
- }
- }
- }
- }
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