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- using System;
- using System.Runtime.InteropServices;
- using System.Threading;
- namespace SketchAssistantWPF
- {
- internal class Wristband
- {
- //[StructLayout(LayoutKind.Sequential)]
- //public class BodyActuator
- //{
- // enum BodyActuator_Type
- // {
- // BODYACTUATOR_TYPE_NONE,
- // BODYACTUATOR_TYPE_EAI,
- // BODYACTUATOR_TYPE_PIEZO,
- // BODYACTUATOR_TYPE_ERM,
- // BODYACTUATOR_TYPE_EMS
- // };
- // bool valid;
- // ushort actuatorCount;
- // BodyActuator_Type type;
- // ArduinoHub arduinoHub;
- // EAIHub eaiHub;
- //}
- //[StructLayout(LayoutKind.Sequential)]
- //public class EAIHub
- //{
- // bool valid;
- // pthread_mutex_t mutex; //TODO fix this
- // pthread_t thread;
- // Actuator* actuators; //TODO
- // uint tactorType;
- // uint modulation;
- // int deviceID;
- //}
- //[StructLayout(LayoutKind.Sequential)]
- //public class ArduinoHub
- //{
- // enum ArduinoHub_Type
- // {
- // ARDUINOHUB_TYPE_PIEZO = 'P',
- // ARDUINOHUB_TYPE_ERM = 'E',
- // ARDUINOHUB_TYPE_EMS = 'M'
- // }
- // bool valid;
- // pthread_mutex_t mutex; //TODO fix this
- // pthread_t thread;
- // ArduinoHub_Type arduinoType;
- // Serial* serial;
- // Actuator* actuators;
- //}
- //[DllImport("BodyActuator.dll", EntryPoint = "BodyActuator_actuate")]
- //static extern void pushForward(ref BodyActuator self, byte tactor, double intensity, ulong duration);
- /// <summary>
- /// Function to call when the wristband should push forwards.
- /// </summary>
- internal void pushForward()
- {
- Console.WriteLine("FORWARD_PUSH");
- }
- /// <summary>
- /// Function to call when the wristband should push backwards.
- /// </summary>
- internal void pushBackward()
- {
- Console.WriteLine("BACKWARD_PUSH");
- }
- }
- }
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