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- using System;
- using System.Collections.Generic;
- using System.Windows;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace SketchAssistantWPF
- {
- /// <summary>
- /// A class that contains all algorithms related to geometry.
- /// </summary>
- public static class GeometryCalculator
- {
- /// <summary>
- /// A simple algorithm that returns a filled circle with a radius and a center point.
- /// </summary>
- /// <param name="center">The center point of the alorithm </param>
- /// <param name="radius">The radius of the circle, if its less or equal to 1
- /// only the center point is returned. </param>
- /// <returns>All the points in or on the circle.</returns>
- public static HashSet<Point> FilledCircleAlgorithm(Point center, int radius)
- {
- HashSet<Point> returnSet = new HashSet<Point> { center };
- //Fill the circle
- for (int x = 0; x < radius; x++)
- {
- for (int y = 0; y < radius; y++)
- {
- //Check if point is on or in the circle
- if ((x * x + y * y - radius * radius) <= 0)
- {
- returnSet.Add(new Point(center.X + x, center.Y + y));
- returnSet.Add(new Point(center.X - x, center.Y + y));
- returnSet.Add(new Point(center.X + x, center.Y - y));
- returnSet.Add(new Point(center.X - x, center.Y - y));
- }
- }
- }
- return returnSet;
- }
- /// <summary>
- /// An implementation of the Bresenham Line Algorithm,
- /// which calculates all points between two points in a straight line.
- /// Implemented using the pseudocode on Wikipedia.
- /// </summary>
- /// <param name="p0">The start point</param>
- /// <param name="p1">The end point</param>
- /// <returns>All points between p0 and p1 (including p0 and p1)</returns>
- public static List<Point> BresenhamLineAlgorithm(Point p0, Point p1)
- {
- int p1x = (int)p1.X;
- int p1y = (int)p1.Y;
- int p0x = (int)p0.X;
- int p0y = (int)p0.Y;
- int deltaX = p1x - p0x;
- int deltaY = p1y - p0y;
- List<Point> returnList;
- if (Math.Abs(deltaY) < Math.Abs(deltaX))
- {
- if (p0.X > p1.X)
- {
- returnList = GetLineLow(p1x, p1y, p0x, p0y);
- returnList.Reverse();
- }
- else
- {
- returnList = GetLineLow(p0x, p0y, p1x, p1y);
- }
- }
- else
- {
- if (p0.Y > p1.Y)
- {
- returnList = GetLineHigh(p1x, p1y, p0x, p0y);
- returnList.Reverse();
- }
- else
- {
- returnList = GetLineHigh(p0x, p0y, p1x, p1y);
- }
- }
- return returnList;
- }
- /// <summary>
- /// Helping function of the Bresenham Line algorithm,
- /// under the assumption that abs(deltaY) is smaller than abs(deltX)
- /// and x0 is smaller than x1
- /// </summary>
- /// <param name="x0">x value of point 0</param>
- /// <param name="y0">y value of point 0</param>
- /// <param name="x1">x value of point 1</param>
- /// <param name="y1">y value of point 1</param>
- /// <returns>All points on the line between the two points</returns>
- private static List<Point> GetLineLow(int x0, int y0, int x1, int y1)
- {
- List<Point> returnList = new List<Point>();
- int dx = x1 - x0;
- int dy = y1 - y0;
- int yi = 1;
- if (dy < 0)
- {
- yi = -1;
- dy = -dy;
- }
- int D = 2 * dy - dx;
- int y = y0;
- for (int x = x0; x <= x1; x++)
- {
- returnList.Add(new Point(x, y));
- if (D > 0)
- {
- y = y + yi;
- D = D - 2 * dx;
- }
- D = D + 2 * dy;
- }
- return returnList;
- }
- /// <summary>
- /// Helping function of the Bresenham Line algorithm,
- /// under the assumption that abs(deltaY) is larger or equal than abs(deltX)
- /// and y0 is smaller than y1
- /// </summary>
- /// <param name="x0">x value of point 0</param>
- /// <param name="y0">y value of point 0</param>
- /// <param name="x1">x value of point 1</param>
- /// <param name="y1">y value of point 1</param>
- /// <returns>All points on the line between the two points</returns>
- private static List<Point> GetLineHigh(int x0, int y0, int x1, int y1)
- {
- List<Point> returnList = new List<Point>();
- int dx = x1 - x0;
- int dy = y1 - y0;
- int xi = 1;
- if (dx < 0)
- {
- xi = -1;
- dx = -dx;
- }
- int D = 2 * dx - dy;
- int x = x0;
- for (int y = y0; y <= y1; y++)
- {
- returnList.Add(new Point(x, y));
- if (D > 0)
- {
- x = x + xi;
- D = D - 2 * dy;
- }
- D = D + 2 * dx;
- }
- return returnList;
- }
- }
- }
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