using System; using System.Runtime.InteropServices; using System.Threading; namespace SketchAssistantWPF { internal class Armband { //[StructLayout(LayoutKind.Sequential)] //public class BodyActuator //{ // enum BodyActuator_Type // { // BODYACTUATOR_TYPE_NONE, // BODYACTUATOR_TYPE_EAI, // BODYACTUATOR_TYPE_PIEZO, // BODYACTUATOR_TYPE_ERM, // BODYACTUATOR_TYPE_EMS // }; // bool valid; // ushort actuatorCount; // BodyActuator_Type type; // ArduinoHub arduinoHub; // EAIHub eaiHub; //} //[StructLayout(LayoutKind.Sequential)] //public class EAIHub //{ // bool valid; // pthread_mutex_t mutex; //TODO fix this // pthread_t thread; // Actuator* actuators; //TODO // uint tactorType; // uint modulation; // int deviceID; //} //[StructLayout(LayoutKind.Sequential)] //public class ArduinoHub //{ // enum ArduinoHub_Type // { // ARDUINOHUB_TYPE_PIEZO = 'P', // ARDUINOHUB_TYPE_ERM = 'E', // ARDUINOHUB_TYPE_EMS = 'M' // } // bool valid; // pthread_mutex_t mutex; //TODO fix this // pthread_t thread; // ArduinoHub_Type arduinoType; // Serial* serial; // Actuator* actuators; //} //[DllImport("BodyActuator.dll", EntryPoint = "BodyActuator_actuate")] //static extern void pushForward(ref BodyActuator self, byte tactor, double intensity, ulong duration); internal void pushForward() { Console.WriteLine("FORWARD_PUSH"); } internal void pushBackward() { Console.WriteLine("BACKWARD_PUSH"); } } }