using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; // This is the code for your desktop app. // Press Ctrl+F5 (or go to Debug > Start Without Debugging) to run your app. namespace SketchAssistant { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //Different Program States public enum ProgramState { Idle, Draw } //Current Program State private ProgramState currentState; //Dialog to select a file. OpenFileDialog openFileDialogLeft = new OpenFileDialog(); //Image loaded on the left Image leftImage = null; //Image on the right Image rightImage = null; private void Form1_Load(object sender, EventArgs e) { currentState = ProgramState.Idle; this.DoubleBuffered = true; //Connect the Paint event of the left picture box to the event handler method. pictureBoxLeft.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBoxLeft_Paint); pictureBoxRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pictureBoxRight_Paint); } //Resize Function connected to the form resize event, will refresh the form when it is resized private void Form1_Resize(object sender, System.EventArgs e) { this.Refresh(); } private void pictureBoxLeft_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { //Draw the left image if(leftImage != null) { //pictureBoxLeft.Image = leftImage; } } private void pictureBoxRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { //Draw the right image if (rightImage != null) { //pictureBoxRight.Image = rightImage; } } // A Table Layout with one row and two columns. // Columns are 50% so that the window is evenly split. // The size is manually set relative to the window size. // TODO: Maybe change this to automatically be the size of a parent container... private void tableLayoutPanel1_Paint(object sender, PaintEventArgs e) { } private void fileToolStripMenuItem_Click(object sender, EventArgs e) { } //Load button, will open an OpenFileDialog private void loadToolStripMenuItem_Click(object sender, EventArgs e) { openFileDialogLeft.Filter = "Image|*.jpg;*.png;*.jpeg"; if(openFileDialogLeft.ShowDialog() == DialogResult.OK) { toolStripLoadStatus.Text = openFileDialogLeft.SafeFileName; leftImage = Image.FromFile(openFileDialogLeft.FileName); pictureBoxLeft.Image = leftImage; //Refresh the left image box when the content is changed this.Refresh(); //pictureBoxLeft.Refresh(); } } private void toolStripStatusLabel1_Click(object sender, EventArgs e) { } private void statusStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e) { } private void pictureBoxLeft_Click(object sender, EventArgs e) { } //Beginn userstory4 //Bitmap skizze = null; Graphics graph = null; Point[] points = new Point[10]; //array Mousepositons int i = 0; Point p;// = new PointF(x, y); bool mousedown = false; List currentLine = new List(); //Create an image relative to the mouse positions, which the method gets from pictureBoxRight_MouseMove public void addPath(Point p) { Pen pen = new Pen(Color.White); Point first; Point second; points[i] = p; graph = Graphics.FromImage(rightImage); first = points[0]; currentLine.Add(p); if (i == 1) { second = points[1]; graph.DrawLine(pen, first, second); points[0] = second; i = 0; } } //Changes The State of the Program to drawing private void drawButton_Click(object sender, EventArgs e) { if (currentState.Equals(ProgramState.Draw)) { changeState(ProgramState.Idle); } else { changeState(ProgramState.Draw); } } //get current Mouse positon private void pictureBoxRight_MouseMove(object sender, MouseEventArgs e) { p = convertCoordinates(new Point(e.X, e.Y)); } //hold left mouse button to draw. private void pictureBoxRight_MouseDown(object sender, MouseEventArgs e) { mousedown = true; } //Lift left mouse button to stop drawing. private void pictureBoxRight_MouseUp(object sender, MouseEventArgs e) { mousedown = false; Line linecs = new Line(currentLine); linecs.DrawLine(graph); } //Ende userstory4 //Button to create a new Canvas. Will create an empty image //which is the size of the left image, if there is one. //If there is no image loaded the canvas will be the size of the right picture box private void canvasButton_Click(object sender, EventArgs e) { if (leftImage == null) { rightImage = new Bitmap(pictureBoxRight.Width, pictureBoxRight.Height); graph = Graphics.FromImage(rightImage); graph.FillRectangle(Brushes.White, 0, 0, pictureBoxRight.Width + 10, pictureBoxRight.Height + 10); pictureBoxRight.Image = rightImage; } else { rightImage = new Bitmap(leftImage.Width, leftImage.Height); graph = Graphics.FromImage(rightImage); graph.FillRectangle(Brushes.White, 0, 0, leftImage.Width + 10, leftImage.Height + 10); pictureBoxRight.Image = rightImage; } this.Refresh(); pictureBoxRight.Refresh(); } //add a Point on every tick to the Drawpath private void drawTimer_Tick(object sender, EventArgs e) { if (currentState.Equals(ProgramState.Draw) && mousedown) { addPath(p); pictureBoxRight.Image = rightImage; i++; } if (!mousedown) { points[0] = p; } } /// /// A helper function which handles tasks associated witch changing states, /// such as checking and unchecking buttons and changing the state. /// /// The new state of the program private void changeState(ProgramState newState) { switch (currentState) { case ProgramState.Draw: drawButton.CheckState = CheckState.Unchecked; drawTimer.Enabled = false; break; default: break; } switch (newState) { case ProgramState.Draw: drawButton.CheckState = CheckState.Checked; drawTimer.Enabled = true; break; default: break; } currentState = newState; } /// /// A function that calculates the coordinates of a point on a zoomed in image. /// /// The position of the mouse cursor /// The real coordinates of the mouse cursor on the image private Point convertCoordinates(Point cursorPosition) { Point realCoordinates = new Point(5,3); if(pictureBoxRight.Image == null) { return cursorPosition; } int widthImage = pictureBoxRight.Image.Width; int heightImage = pictureBoxRight.Image.Height; int widthBox = pictureBoxRight.Width; int heightBox = pictureBoxRight.Height; float imageRatio = (float)widthImage / (float)heightImage; float containerRatio = (float)widthBox / (float)heightBox; if (imageRatio >= containerRatio) { //Image is wider than it is high float zoomFactor = (float)widthImage / (float)widthBox; float scaledHeight = heightImage / zoomFactor; float filler = (heightBox - scaledHeight) / 2; realCoordinates.X = (int)(cursorPosition.X * zoomFactor); realCoordinates.Y = (int)((cursorPosition.Y - filler) * zoomFactor); } else { //Image is higher than it is wide float zoomFactor = (float)heightImage / (float)heightBox; float scaledWidth = widthImage / zoomFactor; float filler = (widthBox - scaledWidth) / 2; realCoordinates.X = (int)((cursorPosition.X - filler) * zoomFactor); realCoordinates.Y = (int)(cursorPosition.Y * zoomFactor); } return realCoordinates; } } }