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@@ -9,7 +9,8 @@ namespace SketchAssistantWPF
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{
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{
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class TrajectoryGenerator
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class TrajectoryGenerator
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{
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{
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- static int constantA= 10;
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+ static readonly int CONSTANT_A = 10;
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+ static readonly double DEADZONE = 3;
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/// <summary>
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/// <summary>
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/// the template for the line currently being drawn
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/// the template for the line currently being drawn
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@@ -63,9 +64,9 @@ namespace SketchAssistantWPF
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//if "far" away from the next actual point of the line, generate an auxiliary point at a constant distance (constantA) on the current line segment
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//if "far" away from the next actual point of the line, generate an auxiliary point at a constant distance (constantA) on the current line segment
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Point auxiliaryPoint = new Point(-1, -1);
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Point auxiliaryPoint = new Point(-1, -1);
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- if (ComputeDistance(orthogonalProjection, currentPoints.ElementAt(index)) <= constantA)
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+ if (ComputeDistance(orthogonalProjection, currentPoints.ElementAt(index)) <= CONSTANT_A)
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{
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{
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- auxiliaryPoint = MoveAlongLine(orthogonalProjection, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), constantA);
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+ auxiliaryPoint = MoveAlongLine(orthogonalProjection, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), CONSTANT_A);
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strikeZones.Add(computeStrikeZone(auxiliaryPoint, orthogonalProjection, cursorPosition));
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strikeZones.Add(computeStrikeZone(auxiliaryPoint, orthogonalProjection, cursorPosition));
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targetIndex--;
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targetIndex--;
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}
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}
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@@ -80,7 +81,7 @@ namespace SketchAssistantWPF
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Point furthestCrossingPoint = new Point(-1, -1); ;
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Point furthestCrossingPoint = new Point(-1, -1); ;
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if (targetIndex < index) //auxiliary point created and next actual point not reachable
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if (targetIndex < index) //auxiliary point created and next actual point not reachable
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{
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{
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- furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, strikeZones, auxiliaryPoint, currentPoints.ElementAt(targetIndex + 1));
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+ furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, auxiliaryPoint, currentPoints.ElementAt(targetIndex + 1));
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//if such a point exists, use it as target for the new trajectory
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//if such a point exists, use it as target for the new trajectory
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if (furthestCrossingPoint.X != -1)
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if (furthestCrossingPoint.X != -1)
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@@ -102,7 +103,7 @@ namespace SketchAssistantWPF
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//aim for the furthest (auxiliary) point on the line segment after the last reachable actual point (only if there is such a segment: not if that last reachable point is the last point of the line)
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//aim for the furthest (auxiliary) point on the line segment after the last reachable actual point (only if there is such a segment: not if that last reachable point is the last point of the line)
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if (targetIndex < (currentPoints.Count - 1))
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if (targetIndex < (currentPoints.Count - 1))
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{
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{
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- furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, strikeZones, currentPoints.ElementAt(targetIndex), currentPoints.ElementAt(targetIndex + 1));
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+ furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, currentPoints.ElementAt(targetIndex), currentPoints.ElementAt(targetIndex + 1));
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}
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}
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//if such a point exists, use it as target for the new trajectory
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//if such a point exists, use it as target for the new trajectory
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if (furthestCrossingPoint.X != -1)
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if (furthestCrossingPoint.X != -1)
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@@ -157,11 +158,34 @@ namespace SketchAssistantWPF
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/// computes the furthest point on the given line segment that will still pass all previous strike zones when connecting it with the current cursor position in a straight line
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/// computes the furthest point on the given line segment that will still pass all previous strike zones when connecting it with the current cursor position in a straight line
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/// </summary>
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/// </summary>
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/// <param name="cursorPosition">the current cursor position</param>
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/// <param name="cursorPosition">the current cursor position</param>
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+ /// <param name="orthogonalProjection">the orthogonal projection of the current cursor position onto the active line segment</param>
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/// <param name="strikeZones">list of all strike zones which have to be passed</param>
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/// <param name="strikeZones">list of all strike zones which have to be passed</param>
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/// <param name="lineSegmentStartPoint">starting point of the line segment on which the point has to be found</param>
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/// <param name="lineSegmentStartPoint">starting point of the line segment on which the point has to be found</param>
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/// <param name="lineSegmentEndPoint">ending point of the line segment on which the point has to be found</param>
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/// <param name="lineSegmentEndPoint">ending point of the line segment on which the point has to be found</param>
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/// <returns>the furthest such point or null, if there is no such point on the given segment (start and end point excluded)</returns>
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/// <returns>the furthest such point or null, if there is no such point on the given segment (start and end point excluded)</returns>
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- private Point ComputeFurthestCrossingPoint(Point cursorPosition, List<Tuple<Point, Point>> strikeZones, Point lineSegmentStartPoint, Point lineSegmentEndPoint)
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+ private Point ComputeFurthestCrossingPoint(Point cursorPosition, Point orthogonalProjection, List<Tuple<Point, Point>> strikeZones, Point lineSegmentStartPoint, Point lineSegmentEndPoint)
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+ {
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+ Tuple<Point, Point> bsf= new Tuple<Point, Point>(new Point(-1, -1), new Point(-1, -1));
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+ Double bsfAngle = 180;
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+ for (int j = 0; j < strikeZones.Count; j++)
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+ {
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+ double currentAngle = ComputeAngle(orthogonalProjection, cursorPosition, strikeZones.ElementAt(j).Item2);
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+ if (currentAngle < bsfAngle)
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+ {
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+ bsfAngle = currentAngle;
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+ bsf = strikeZones.ElementAt(j);
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+ }
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+ }
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+ Point furthestCrossingPoint = ComputeCrossingPoint(cursorPosition, bsf.Item2, lineSegmentStartPoint, lineSegmentEndPoint);
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+ return furthestCrossingPoint;
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+ }
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+
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+ private double ComputeAngle(Point point1, Point centerPoint, Point point2)
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+ {
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+ return (Math.Abs(computeOrientationOfVector(centerPoint, point1) - computeOrientationOfVector(centerPoint, point2)) % 180);
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+ }
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+
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+ private Point ComputeCrossingPoint(Point line1Point1, Point lne1Point2, Point line2Point1, Point line2Point2)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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@@ -171,11 +195,25 @@ namespace SketchAssistantWPF
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/// </summary>
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/// </summary>
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/// <param name="strikeZones">list of all already computed strike zones</param>
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/// <param name="strikeZones">list of all already computed strike zones</param>
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/// <param name="cursorPosition">the current cursor position</param>
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/// <param name="cursorPosition">the current cursor position</param>
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- /// <param name="targetIndex">index of the next target point</param>
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+ /// <param name="targetPoint">index of the next target point</param>
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/// <returns>true if all strike zones are passed, else false</returns>
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/// <returns>true if all strike zones are passed, else false</returns>
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- private bool allStrikeZonesPassed(List<Tuple<Point, Point>> strikeZones, Point cursorPosition, Point targetIndex)
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+ private bool allStrikeZonesPassed(List<Tuple<Point, Point>> strikeZones, Point cursorPosition, Point targetPoint)
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{
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{
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- throw new NotImplementedException();
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+ foreach (Tuple<Point, Point> s in strikeZones )
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+ {
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+ if (!SectionsCrossing(cursorPosition, targetPoint, s.Item1, s.Item2)) return false;
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+ }
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+ return true;
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+ }
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+
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+ private bool SectionsCrossing(Point section1StartingPoint, Point section1EndingPoint, Point section2StartingPoint, Point section2EndingPoint)
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+ {
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+ Point crossingPoint = ComputeCrossingPoint(section1StartingPoint, section1EndingPoint, section2StartingPoint, section2EndingPoint);
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+ if (BeyondSection(crossingPoint, section1StartingPoint, section1EndingPoint)) return false;
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+ if (BeyondSection(crossingPoint, section1EndingPoint, section1StartingPoint)) return false;
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+ if (BeyondSection(crossingPoint, section2StartingPoint, section2EndingPoint)) return false;
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+ if (BeyondSection(crossingPoint, section2EndingPoint, section2StartingPoint)) return false;
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+ return true;
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}
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}
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/// <summary>
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/// <summary>
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@@ -187,6 +225,7 @@ namespace SketchAssistantWPF
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/// <returns></returns>
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/// <returns></returns>
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private Tuple<Point, Point> computeStrikeZone(Point targetedPoint, Point orthogonalProjection, Point cursorPosition)
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private Tuple<Point, Point> computeStrikeZone(Point targetedPoint, Point orthogonalProjection, Point cursorPosition)
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{
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{
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+ if (ComputeDistance(cursorPosition, orthogonalProjection) < DEADZONE) return new Tuple<Point, Point>(targetedPoint, targetedPoint);
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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@@ -200,7 +239,14 @@ namespace SketchAssistantWPF
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/// <returns>a new point that is located distance away from pointToBeMoved in the direction of the given vector</returns>
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/// <returns>a new point that is located distance away from pointToBeMoved in the direction of the given vector</returns>
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private Point MoveAlongLine(Point pointToBeMoved, Point lineStartPoint, Point lineEndPoint, double distance)
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private Point MoveAlongLine(Point pointToBeMoved, Point lineStartPoint, Point lineEndPoint, double distance)
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{
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{
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- throw new NotImplementedException();
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+ double xOffset = lineEndPoint.X - lineStartPoint.X;
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+ double yOffset = lineEndPoint.Y - lineStartPoint.Y;
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+ double vectorLength = ComputeDistance(lineStartPoint, lineEndPoint);
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+ xOffset /= vectorLength;
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+ xOffset *= distance;
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+ yOffset /= vectorLength;
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+ yOffset *= distance;
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+ return new Point(pointToBeMoved.X + xOffset, pointToBeMoved.Y + yOffset);
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}
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}
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/// <summary>
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/// <summary>
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@@ -222,10 +268,54 @@ namespace SketchAssistantWPF
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/// <param name="currentPoint">ending point of current section</param>
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/// <param name="currentPoint">ending point of current section</param>
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/// <returns>the orthogonal projection of a point onto the given line segment, or the respective segment end point if the orthogonal projection lies outside the specified segment</returns>
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/// <returns>the orthogonal projection of a point onto the given line segment, or the respective segment end point if the orthogonal projection lies outside the specified segment</returns>
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private Point ComputeOrthogonalProjection(Point cursorPosition, Point lastPoint, Point currentPoint)
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private Point ComputeOrthogonalProjection(Point cursorPosition, Point lastPoint, Point currentPoint)
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+ {
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+ double r = ComputeDistance(cursorPosition, currentPoint);
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+ Point auxiliaryPoint = IntersectCircle(cursorPosition, r, lastPoint, currentPoint);
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+ if (BeyondSection(auxiliaryPoint, lastPoint, currentPoint)) return currentPoint;
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+
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+ Point orthogonalProjection = MoveAlongLine(auxiliaryPoint, auxiliaryPoint, lastPoint, ComputeDistance(auxiliaryPoint, lastPoint) / 2);
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+
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+ if (BeyondSection(orthogonalProjection, currentPoint, lastPoint)) return lastPoint;
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+
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+ return orthogonalProjection;
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+ }
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+
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+ private Point IntersectCircle(Point cursorPosition, double r, Point lastPoint, Point currentPoint)
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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+ /// <summary>
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+ /// checks if a Point lies on a given line section or beyond it, works only if pointToTest lies on the line defined by sectionStartingPoint and sectionEndingPoint
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+ /// </summary>
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+ /// <param name="pointToTest">the Point to test</param>
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+ /// <param name="sectionStartingPoint">the starting point of the section</param>
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+ /// <param name="sectionEndingPoint">the ending point of the section</param>
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+ /// <returns>true iff pointToTest lies beyond sectionEndingPoint, on the line defined by sectionStartingPoint and sectionEndingPoint</returns>
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+ private bool BeyondSection(Point pointToTest, Point sectionStartingPoint, Point sectionEndingPoint)
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+ {
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+ if(sectionEndingPoint.X > sectionStartingPoint.X)
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+ {
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+ if (pointToTest.X > sectionEndingPoint.X) return true;
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+ }
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+ else if(sectionEndingPoint.X < sectionStartingPoint.X)
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+ {
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+ if (pointToTest.X < sectionEndingPoint.X) return true;
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+ }
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+ else
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+ {
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+ if (sectionEndingPoint.Y > sectionStartingPoint.Y)
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+ {
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+ if (pointToTest.Y > sectionEndingPoint.Y) return true;
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+ }
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+ else if (sectionEndingPoint.Y < sectionStartingPoint.Y)
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+ {
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+ if (pointToTest.Y < sectionEndingPoint.Y) return true;
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+ }
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+ }
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+ return false;
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+ }
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+
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/// <summary>
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/// <summary>
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/// checks if the angle dividing line between this section and the next one has been passed
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/// checks if the angle dividing line between this section and the next one has been passed
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/// </summary>
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/// </summary>
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