UnityEngine.StreamingModule.xml 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.StreamingModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.StreamingController">
  8. <summary>
  9. <para>A StreamingController controls the streaming settings for an individual camera location.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.StreamingController.streamingMipmapBias">
  13. <summary>
  14. <para>Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value.</para>
  15. </summary>
  16. </member>
  17. <member name="M:UnityEngine.StreamingController.CancelPreloading">
  18. <summary>
  19. <para>Abort preloading.</para>
  20. </summary>
  21. </member>
  22. <member name="M:UnityEngine.StreamingController.IsPreloading">
  23. <summary>
  24. <para>Used to find out whether the StreamingController is currently preloading texture mipmaps.</para>
  25. </summary>
  26. <returns>
  27. <para>True if in a preloading state, otherwise False.</para>
  28. </returns>
  29. </member>
  30. <member name="M:UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera)">
  31. <summary>
  32. <para>Initiate preloading of streaming data for this camera.</para>
  33. </summary>
  34. <param name="timeoutSeconds">Optional timeout before stopping preloading. Set to 0.0f when no timeout is required.</param>
  35. <param name="activateCameraOnTimeout">Set to True to activate the connected Camera component when timeout expires.</param>
  36. <param name="disableCameraCuttingFrom">Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.</param>
  37. </member>
  38. </members>
  39. </doc>