UnityEngine.ScreenCaptureModule.xml 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.ScreenCaptureModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.ScreenCapture">
  8. <summary>
  9. <para>Functionality to take Screenshots.</para>
  10. </summary>
  11. </member>
  12. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
  13. <summary>
  14. <para>Captures a screenshot at path filename as a PNG file.</para>
  15. </summary>
  16. <param name="filename">Pathname to save the screenshot file to.</param>
  17. <param name="superSize">Factor by which to increase resolution.</param>
  18. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  19. </member>
  20. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
  21. <summary>
  22. <para>Captures a screenshot at path filename as a PNG file.</para>
  23. </summary>
  24. <param name="filename">Pathname to save the screenshot file to.</param>
  25. <param name="superSize">Factor by which to increase resolution.</param>
  26. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  27. </member>
  28. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
  29. <summary>
  30. <para>Captures a screenshot of the game view into a Texture2D object.</para>
  31. </summary>
  32. <param name="superSize">Factor by which to increase resolution.</param>
  33. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  34. </member>
  35. <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
  36. <summary>
  37. <para>Captures a screenshot of the game view into a Texture2D object.</para>
  38. </summary>
  39. <param name="superSize">Factor by which to increase resolution.</param>
  40. <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
  41. </member>
  42. <member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode">
  43. <summary>
  44. <para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para>
  45. </summary>
  46. </member>
  47. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes">
  48. <summary>
  49. <para>Both the left and right eyes are captured and composited into one image.</para>
  50. </summary>
  51. </member>
  52. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye">
  53. <summary>
  54. <para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para>
  55. </summary>
  56. </member>
  57. <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye">
  58. <summary>
  59. <para>The Right Eye is captured.</para>
  60. </summary>
  61. </member>
  62. <member name="A:UnityEngine.ScreenCaptureModule">
  63. <summary>
  64. <para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para>
  65. </summary>
  66. </member>
  67. </members>
  68. </doc>