UnityEngine.ImageConversionModule.xml 2.5 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.ImageConversionModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.ImageConversion">
  8. <summary>
  9. <para>Class with utility methods and extension methods to deal with converting image data from or to PNG and JPEG formats.</para>
  10. </summary>
  11. </member>
  12. <member name="M:UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags)">
  13. <summary>
  14. <para>Encodes this texture into the EXR format.</para>
  15. </summary>
  16. <param name="tex">The texture to convert.</param>
  17. <param name="flags">Flags used to control compression and the output format.</param>
  18. </member>
  19. <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32)">
  20. <summary>
  21. <para>Encodes this texture into JPG format.</para>
  22. </summary>
  23. <param name="tex">Text texture to convert.</param>
  24. <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
  25. </member>
  26. <member name="M:UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D)">
  27. <summary>
  28. <para>Encodes this texture into JPG format.</para>
  29. </summary>
  30. <param name="tex">Text texture to convert.</param>
  31. <param name="quality">JPG quality to encode with, 1..100 (default 75).</param>
  32. </member>
  33. <member name="M:UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D)">
  34. <summary>
  35. <para>Encodes this texture into PNG format.</para>
  36. </summary>
  37. <param name="tex">The texture to convert.</param>
  38. </member>
  39. <member name="M:UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)">
  40. <summary>
  41. <para>Loads PNG/JPG image byte array into a texture.</para>
  42. </summary>
  43. <param name="data">The byte array containing the image data to load.</param>
  44. <param name="markNonReadable">Set to false by default, pass true to optionally mark the texture as non-readable.</param>
  45. <param name="tex">The texture to load the image into.</param>
  46. <returns>
  47. <para>Returns true if the data can be loaded, false otherwise.</para>
  48. </returns>
  49. </member>
  50. <member name="A:UnityEngine.ImageConversionModule">
  51. <summary>
  52. <para>The ImageConversion module implements the ImageConversion class which provides helper methods to convert images from and to PNG, JPEG or EXR formats.</para>
  53. </summary>
  54. </member>
  55. </members>
  56. </doc>