UnityEngine.ARModule.xml 2.9 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.ARModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.XR.ARBackgroundRenderer">
  8. <summary>
  9. <para>Class used to override a camera's default background rendering path to instead render a given Texture and/or Material. This will typically be used with images from the color camera for rendering the AR background on mobile devices.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundMaterial">
  13. <summary>
  14. <para>The Material used for AR rendering.</para>
  15. </summary>
  16. </member>
  17. <member name="?:UnityEngine.XR.ARBackgroundRenderer.backgroundRendererChanged(System.Action)">
  18. <summary>
  19. <para>Called when any of the public properties of this class have been changed.</para>
  20. </summary>
  21. <param name="value"></param>
  22. </member>
  23. <member name="P:UnityEngine.XR.ARBackgroundRenderer.backgroundTexture">
  24. <summary>
  25. <para>An optional Texture used for AR rendering. If this property is not set then the texture set in XR.ARBackgroundRenderer._backgroundMaterial as "_MainTex" is used.</para>
  26. </summary>
  27. </member>
  28. <member name="P:UnityEngine.XR.ARBackgroundRenderer.camera">
  29. <summary>
  30. <para>An optional Camera whose background rendering will be overridden by this class. If this property is not set then the main Camera in the scene is used.</para>
  31. </summary>
  32. </member>
  33. <member name="P:UnityEngine.XR.ARBackgroundRenderer.mode">
  34. <summary>
  35. <para>When set to XR.ARRenderMode.StandardBackground (default) the camera is not overridden to display the background image. Setting this property to XR.ARRenderMode.MaterialAsBackground will render the texture specified by XR.ARBackgroundRenderer._backgroundMaterial and or XR.ARBackgroundRenderer._backgroundTexture as the background.</para>
  36. </summary>
  37. </member>
  38. <member name="M:UnityEngine.XR.ARBackgroundRenderer.DisableARBackgroundRendering">
  39. <summary>
  40. <para>Disables AR background rendering. This method is called internally but can be overridden by users who wish to subclass XR.ARBackgroundRenderer to customize handling of AR background rendering.</para>
  41. </summary>
  42. </member>
  43. <member name="T:UnityEngine.XR.ARRenderMode">
  44. <summary>
  45. <para>Enumeration describing the AR rendering mode used with XR.ARBackgroundRenderer.</para>
  46. </summary>
  47. </member>
  48. <member name="F:UnityEngine.XR.ARRenderMode.MaterialAsBackground">
  49. <summary>
  50. <para>The material associated with XR.ARBackgroundRenderer is being rendered as the background.</para>
  51. </summary>
  52. </member>
  53. <member name="F:UnityEngine.XR.ARRenderMode.StandardBackground">
  54. <summary>
  55. <para>The standard background is rendered. (Skybox, Solid Color, etc.)</para>
  56. </summary>
  57. </member>
  58. </members>
  59. </doc>