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- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <doc>
- <members>
- <assembly>
- <name>UnityEngine.WindModule</name>
- </assembly>
- <member name="A:UnityEngine.WindModule">
- <summary>
- <para>The Wind module implements the WindZone component which can affect terrain rendering and particle simulations.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.WindZone">
- <summary>
- <para>Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.mode">
- <summary>
- <para>Defines the type of wind zone to be used (Spherical or Directional).</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.radius">
- <summary>
- <para>Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical).</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.windMain">
- <summary>
- <para>The primary wind force.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.windPulseFrequency">
- <summary>
- <para>Defines the frequency of the wind changes.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.windPulseMagnitude">
- <summary>
- <para>Defines how much the wind changes over time.</para>
- </summary>
- </member>
- <member name="P:UnityEngine.WindZone.windTurbulence">
- <summary>
- <para>The turbulence wind force.</para>
- </summary>
- </member>
- <member name="M:UnityEngine.WindZone.#ctor">
- <summary>
- <para>The constructor.</para>
- </summary>
- </member>
- <member name="T:UnityEngine.WindZoneMode">
- <summary>
- <para>Modes a Wind Zone can have, either Spherical or Directional.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.WindZoneMode.Directional">
- <summary>
- <para>Wind zone affects the entire scene in one direction.</para>
- </summary>
- </member>
- <member name="F:UnityEngine.WindZoneMode.Spherical">
- <summary>
- <para>Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.</para>
- </summary>
- </member>
- </members>
- </doc>
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