UnityEngine.SpriteMaskModule.xml 1.9 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.SpriteMaskModule</name>
  6. </assembly>
  7. <member name="T:UnityEngine.SpriteMask">
  8. <summary>
  9. <para>A component for masking Sprites and Particles.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.SpriteMask.alphaCutoff">
  13. <summary>
  14. <para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
  15. </summary>
  16. </member>
  17. <member name="P:UnityEngine.SpriteMask.backSortingLayerID">
  18. <summary>
  19. <para>Unique ID of the sorting layer defining the end of the custom range.</para>
  20. </summary>
  21. </member>
  22. <member name="P:UnityEngine.SpriteMask.backSortingOrder">
  23. <summary>
  24. <para>Order within the back sorting layer defining the end of the custom range.</para>
  25. </summary>
  26. </member>
  27. <member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
  28. <summary>
  29. <para>Unique ID of the sorting layer defining the start of the custom range.</para>
  30. </summary>
  31. </member>
  32. <member name="P:UnityEngine.SpriteMask.frontSortingOrder">
  33. <summary>
  34. <para>Order within the front sorting layer defining the start of the custom range.</para>
  35. </summary>
  36. </member>
  37. <member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
  38. <summary>
  39. <para>Mask sprites from front to back sorting values only.</para>
  40. </summary>
  41. </member>
  42. <member name="P:UnityEngine.SpriteMask.sprite">
  43. <summary>
  44. <para>The Sprite used to define the mask.</para>
  45. </summary>
  46. </member>
  47. <member name="P:UnityEngine.SpriteMask.spriteSortPoint">
  48. <summary>
  49. <para>Determines the position of the Sprite used for sorting the SpriteMask.</para>
  50. </summary>
  51. </member>
  52. </members>
  53. </doc>