12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- using System;
- using UnityEditor;
- using UnityEngine;
- #if UNITY_2019_1_OR_NEWER
- using UnityEngine.UIElements;
- #else
- using UnityEngine.Experimental.UIElements;
- using UnityEngine.Experimental.UIElements.StyleEnums;
- #endif
- namespace UnityEditor.Collaboration
- {
- internal class StatusView : VisualElement
- {
- Image m_Image;
- Label m_Message;
- Button m_Button;
- Action m_Callback;
- public Texture icon
- {
- get { return m_Image.image; }
- set
- {
- m_Image.image = value;
- m_Image.visible = value != null;
- // Until "display: hidden" is added, this is the only way to hide an element
- m_Image.style.height = value != null ? 150 : 0;
- }
- }
- public string message
- {
- get { return m_Message.text; }
- set
- {
- m_Message.text = value;
- m_Message.visible = value != null;
- }
- }
- public string buttonText
- {
- get { return m_Button.text; }
- set
- {
- m_Button.text = value;
- UpdateButton();
- }
- }
- public Action callback
- {
- get { return m_Callback; }
- set
- {
- m_Callback = value;
- UpdateButton();
- }
- }
- public StatusView()
- {
- name = "StatusView";
- this.StretchToParentSize();
- m_Image = new Image() { name = "StatusIcon", visible = false, style = { height = 0f }};
- m_Message = new Label() { name = "StatusMessage", visible = false};
- m_Button = new Button(InternalCallaback) { name = "StatusButton", visible = false};
- Add(m_Image);
- Add(m_Message);
- Add(m_Button);
- }
- private void UpdateButton()
- {
- m_Button.visible = m_Button.text != null && m_Callback != null;
- }
- private void InternalCallaback()
- {
- m_Callback();
- }
- }
- }
|