Aim Cross.prefab 2.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_SourcePrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1008275009575328}
  13. m_IsPrefabAsset: 1
  14. --- !u!1 &1008275009575328
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_CorrespondingSourceObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 6
  20. m_Component:
  21. - component: {fileID: 4373444339335884}
  22. - component: {fileID: 212155357928835940}
  23. m_Layer: 0
  24. m_Name: Aim Cross
  25. m_TagString: Untagged
  26. m_Icon: {fileID: 0}
  27. m_NavMeshLayer: 0
  28. m_StaticEditorFlags: 0
  29. m_IsActive: 1
  30. --- !u!4 &4373444339335884
  31. Transform:
  32. m_ObjectHideFlags: 1
  33. m_CorrespondingSourceObject: {fileID: 0}
  34. m_PrefabInternal: {fileID: 100100000}
  35. m_GameObject: {fileID: 1008275009575328}
  36. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  37. m_LocalPosition: {x: 0, y: 0, z: 0}
  38. m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
  39. m_Children: []
  40. m_Father: {fileID: 0}
  41. m_RootOrder: 0
  42. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  43. --- !u!212 &212155357928835940
  44. SpriteRenderer:
  45. m_ObjectHideFlags: 1
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInternal: {fileID: 100100000}
  48. m_GameObject: {fileID: 1008275009575328}
  49. m_Enabled: 1
  50. m_CastShadows: 0
  51. m_ReceiveShadows: 0
  52. m_DynamicOccludee: 1
  53. m_MotionVectors: 1
  54. m_LightProbeUsage: 1
  55. m_ReflectionProbeUsage: 1
  56. m_RenderingLayerMask: 4294967295
  57. m_Materials:
  58. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  59. m_StaticBatchInfo:
  60. firstSubMesh: 0
  61. subMeshCount: 0
  62. m_StaticBatchRoot: {fileID: 0}
  63. m_ProbeAnchor: {fileID: 0}
  64. m_LightProbeVolumeOverride: {fileID: 0}
  65. m_ScaleInLightmap: 1
  66. m_PreserveUVs: 0
  67. m_IgnoreNormalsForChartDetection: 0
  68. m_ImportantGI: 0
  69. m_StitchLightmapSeams: 0
  70. m_SelectedEditorRenderState: 0
  71. m_MinimumChartSize: 4
  72. m_AutoUVMaxDistance: 0.5
  73. m_AutoUVMaxAngle: 89
  74. m_LightmapParameters: {fileID: 0}
  75. m_SortingLayerID: 0
  76. m_SortingLayer: 0
  77. m_SortingOrder: 0
  78. m_Sprite: {fileID: 21300000, guid: 3e04e362f39db7049a2d61273512eb5b, type: 3}
  79. m_Color: {r: 1, g: 1, b: 1, a: 1}
  80. m_FlipX: 0
  81. m_FlipY: 0
  82. m_DrawMode: 0
  83. m_Size: {x: 4.86, y: 4.87}
  84. m_AdaptiveModeThreshold: 0.5
  85. m_SpriteTileMode: 0
  86. m_WasSpriteAssigned: 1
  87. m_MaskInteraction: 0
  88. m_SpriteSortPoint: 0