UnityEngine.UnityWebRequestWWWModule The UnityWebRequestWWW module implements the legacy WWW lets you communicate with http services. Simple access to web pages. Streams an AssetBundle that can contain any kind of asset from the project folder. Returns a AudioClip generated from the downloaded data (Read Only). Returns the contents of the fetched web page as a byte array (Read Only). The number of bytes downloaded by this WWW query (read only). Returns an error message if there was an error during the download (Read Only). Is the download already finished? (Read Only) Returns a MovieTexture generated from the downloaded data (Read Only). How far has the download progressed (Read Only). Dictionary of headers returned by the request. Returns the contents of the fetched web page as a string (Read Only). Returns a Texture2D generated from the downloaded data (Read Only). Returns a non-readable Texture2D generated from the downloaded data (Read Only). Obsolete, has no effect. How far has the upload progressed (Read Only). The URL of this WWW request (Read Only). Creates a WWW request with the given URL. The url to download. Must be '%' escaped. A new WWW object. When it has been downloaded, the results can be fetched from the returned object. Creates a WWW request with the given URL. The url to download. Must be '%' escaped. A WWWForm instance containing the form data to post. A new WWW object. When it has been downloaded, the results can be fetched from the returned object. Creates a WWW request with the given URL. The url to download. Must be '%' escaped. A byte array of data to be posted to the url. A new WWW object. When it has been downloaded, the results can be fetched from the returned object. Creates a WWW request with the given URL. The url to download. Must be '%' escaped. A byte array of data to be posted to the url. A hash table of custom headers to send with the request. A new WWW object. When it has been downloaded, the results can be fetched from the returned object. Creates a WWW request with the given URL. The url to download. Must be '%' escaped. A byte array of data to be posted to the url. A dictionary that contains the header keys and values to pass to the server. A new WWW object. When it has been downloaded, the results can be fetched from the returned object. Disposes of an existing WWW object. Escapes characters in a string to ensure they are URL-friendly. A string with characters to be escaped. The text encoding to use. Escapes characters in a string to ensure they are URL-friendly. A string with characters to be escaped. The text encoding to use. Returns an AudioClip generated from the downloaded data (Read Only). Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples). The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. Returns an AudioClip generated from the downloaded data (Read Only). Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples). The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. Returns an AudioClip generated from the downloaded data (Read Only). Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples). The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only). Use this to specify whether the clip should be a 2D or 3D clip. The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only). Use this to specify whether the clip should be a 2D or 3D clip. The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. Returns an AudioClip generated from the downloaded data that is compressed in memory (Read Only). Use this to specify whether the clip should be a 2D or 3D clip. The AudioType of the content your downloading. If this is not set Unity will try to determine the type from URL. The returned AudioClip. MovieTexture has been deprecated. Refer to the new movie playback solution VideoPlayer. Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped. Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url. Hash128 which is used as the version of the AssetBundle. A structure used to download a given version of AssetBundle to a customized cache path. Analogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param> An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle. A WWW instance, which can be used to access the data once the load/download operation is completed. Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped. Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url. Hash128 which is used as the version of the AssetBundle. A structure used to download a given version of AssetBundle to a customized cache path. Analogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param> An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle. A WWW instance, which can be used to access the data once the load/download operation is completed. Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped. Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url. Hash128 which is used as the version of the AssetBundle. A structure used to download a given version of AssetBundle to a customized cache path. Analogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param> An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle. A WWW instance, which can be used to access the data once the load/download operation is completed. Loads an AssetBundle with the specified version number from the cache. If the AssetBundle is not currently cached, it will automatically be downloaded and stored in the cache for future retrieval from local storage. The URL to download the AssetBundle from, if it is not present in the cache. Must be '%' escaped. Version of the AssetBundle. The file will only be loaded from the disk cache if it has previously been downloaded with the same version parameter. By incrementing the version number requested by your application, you can force Caching to download a new copy of the AssetBundle from url. Hash128 which is used as the version of the AssetBundle. A structure used to download a given version of AssetBundle to a customized cache path. Analogous to the cachedAssetBundle parameter for UnityWebRequestAssetBundle.GetAssetBundle.</param> An optional CRC-32 Checksum of the uncompressed contents. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match. You can use this to avoid data corruption from bad downloads or users tampering with the cached files on disk. If the CRC does not match, Unity will try to redownload the data, and if the CRC on the server does not match it will fail with an error. Look at the error string returned to see the correct CRC value to use for an AssetBundle. A WWW instance, which can be used to access the data once the load/download operation is completed. Replaces the contents of an existing Texture2D with an image from the downloaded data. An existing texture object to be overwritten with the image data. Converts URL-friendly escape sequences back to normal text. A string containing escaped characters. The text encoding to use. Converts URL-friendly escape sequences back to normal text. A string containing escaped characters. The text encoding to use.