//======= Copyright (c) Valve Corporation, All rights reserved. =============== using System.Collections; using System.Collections.Generic; using UnityEngine; using Valve.VR.InteractionSystem; namespace Valve.VR.InteractionSystem.Sample { public class FlowerPlanted : MonoBehaviour { private void Start() { Plant(); } public void Plant() { StartCoroutine(DoPlant()); } private IEnumerator DoPlant() { Vector3 plantPosition; RaycastHit hitInfo; bool hit = Physics.Raycast(this.transform.position, Vector3.down, out hitInfo); if (hit) { plantPosition = hitInfo.point + (Vector3.up * 0.05f); } else { plantPosition = this.transform.position; plantPosition.y = Player.instance.transform.position.y; } GameObject planting = this.gameObject; planting.transform.position = plantPosition; planting.transform.rotation = Quaternion.Euler(0, Random.value * 360f, 0); planting.GetComponentInChildren().material.SetColor("_TintColor", Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f)); Rigidbody rigidbody = planting.GetComponent(); if (rigidbody != null) rigidbody.isKinematic = true; Vector3 initialScale = Vector3.one * 0.01f; Vector3 targetScale = Vector3.one * (1 + (Random.value * 0.25f)); float startTime = Time.time; float overTime = 0.5f; float endTime = startTime + overTime; while (Time.time < endTime) { planting.transform.localScale = Vector3.Slerp(initialScale, targetScale, (Time.time - startTime) / overTime); yield return null; } if (rigidbody != null) rigidbody.isKinematic = false; } } }