using UnityEngine;
using System.Collections;
using UnityEditor;
using System;
using System.Linq;
using System.IO;
namespace Valve.VR
{
public class SteamVR_CopyExampleInputFiles : Editor
{
public const string steamVRInputExampleJSONCopiedKey = "SteamVR_Input_CopiedExamples";
public const string exampleJSONFolderName = "ExampleJSON";
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnReloadScripts()
{
CopyFiles();
}
public static void CopyFiles(bool force = false)
{
bool hasCopied = EditorPrefs.GetBool(steamVRInputExampleJSONCopiedKey, false);
if (hasCopied == false || force == true)
{
string actionsFilePath = SteamVR_Settings.instance.actionsFilePath;
bool exists = File.Exists(actionsFilePath);
if (exists == false)
{
MonoScript[] monoScripts = MonoImporter.GetAllRuntimeMonoScripts();
Type steamVRInputType = typeof(SteamVR_Input);
MonoScript monoScript = monoScripts.FirstOrDefault(script => script.GetClass() == steamVRInputType);
string path = AssetDatabase.GetAssetPath(monoScript);
int lastIndex = path.LastIndexOf("/");
path = path.Substring(0, lastIndex + 1);
path += exampleJSONFolderName;
string dataPath = Application.dataPath;
lastIndex = dataPath.LastIndexOf("/Assets");
dataPath = dataPath.Substring(0, lastIndex + 1);
path = dataPath + path;
string[] files = Directory.GetFiles(path, "*.json");
foreach (string file in files)
{
lastIndex = file.LastIndexOf("\\");
string filename = file.Substring(lastIndex + 1);
string newPath = Path.Combine(dataPath, filename);
try
{
File.Copy(file, newPath, false);
Debug.Log("[SteamVR] Copied example input JSON to path: " + newPath);
}
catch
{
Debug.LogError("[SteamVR] Could not copy file: " + file + " to path: " + newPath);
}
}
EditorPrefs.SetBool(steamVRInputExampleJSONCopiedKey, true);
}
}
}
}
}