using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Receive { public class importTest : MonoBehaviour { int toggleTimer = 30; bool ledState = false; public bool startMotor = false; public string direction = "Up"; // Use this for initialization void Start () { StartCoroutine (recieveLoop ()); } // Update is called once per frame void Update () { } IEnumerator recieveLoop(){ var receive = new Receive {RunLoop = true}; receive.Setup(); int i = 0; while (receive.RunLoop) { receive.setMotor (direction,startMotor); if(i >= toggleTimer){ ledState = !ledState; i = 0; } i++; receive.toggleLed (ledState); yield return null; } receive.Exit(); } } }