UnityEngine.StreamingModule A StreamingController controls the streaming settings for an individual camera location. Offset applied to the mipmap level chosen by the texture streaming system for any textures visible from this camera. This Offset can take either a positive or negative value. Abort preloading. Used to find out whether the StreamingController is currently preloading texture mipmaps. True if in a preloading state, otherwise False. Initiate preloading of streaming data for this camera. Optional timeout before stopping preloading. Set to 0.0f when no timeout is required. Set to True to activate the connected Camera component when timeout expires. Camera to deactivate on timeout (if Camera.activateCameraOnTime is True). This parameter can be null.