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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ConfigReader
- {
- public static class Config
- {
- //0=all, 1=No iteration log, 2 = Less info, 3 = Warning+Error, 4 = Error, 5 = Release
- public static ushort LogLevel { get; set; }
- }
- }
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