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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FollowHead : MonoBehaviour
- {
- [SerializeField]
- GameObject Head;
- private MeshRenderer mesh;
-
- void Start()
- {
- mesh = GetComponent<MeshRenderer>();
- }
-
- void Update()
- {
- transform.position = Head.transform.position - Vector3.up * mesh.bounds.size.y/2 ;
- }
- }
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