AnimatorSpeed.cs 486 B

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  1. using UnityEngine;
  2. using UnityEngine.AI;
  3. public class AnimatorSpeed : MonoBehaviour
  4. {
  5. private static int ANIMATOR_PARAM_WALK_SPEED = Animator.StringToHash("Speed");
  6. private Animator _animator;
  7. float speed = 0.0f;
  8. private void Start()
  9. {
  10. this._animator = this.GetComponent<Animator>();
  11. }
  12. private void Update()
  13. {
  14. speed += Time.deltaTime;
  15. this._animator.SetFloat(ANIMATOR_PARAM_WALK_SPEED, speed);
  16. }
  17. }