CollisionDetection.cs 2.6 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. [DefaultExecutionOrder(95)]
  6. public class CollisionDetection : MonoBehaviour
  7. {
  8. public int count1 = 0;
  9. public int count2 = 0;
  10. public int count3 = 0;
  11. public GameObject block1;
  12. public GameObject block2;
  13. public GameObject block3;
  14. private Toggle[] days;
  15. private Toggle day1;
  16. private Toggle day2;
  17. private Toggle day3;
  18. private void Start()
  19. {
  20. days = FindObjectsOfType<Toggle>();
  21. foreach (var day in days)
  22. {
  23. if("Visibility 2019" == day.name)
  24. {
  25. day1 = day;
  26. }
  27. else if("Visibility 2020" == day.name)
  28. {
  29. day2 = day;
  30. }
  31. else if("Visibility 2021" == day.name)
  32. {
  33. day3 = day;
  34. }
  35. }
  36. }
  37. private void FixedUpdate()
  38. {
  39. if (!day1.isOn)
  40. count1 = 0;
  41. if (!day2.isOn)
  42. count2 = 0;
  43. if (!day3.isOn)
  44. count3 = 0;
  45. Vector3 tempPos;
  46. Vector3 tempScale;
  47. tempPos = block1.transform.localPosition;
  48. tempScale = block1.transform.localScale;
  49. block1.transform.localPosition = new Vector3(tempPos.x, -0.5f + (0.25f * count1), tempPos.z);
  50. block1.transform.localScale = new Vector3(tempScale.x, 0.5f * count1, tempScale.z);
  51. tempPos = block2.transform.localPosition;
  52. tempScale = block2.transform.localScale;
  53. block2.transform.localPosition = new Vector3(tempPos.x, -0.5f + (0.25f * count2), tempPos.z);
  54. block2.transform.localScale = new Vector3(tempScale.x, 0.5f * count2, tempScale.z);
  55. tempPos = block3.transform.localPosition;
  56. tempScale = block3.transform.localScale;
  57. block3.transform.localPosition = new Vector3(tempPos.x, -0.5f + (0.25f * count3), tempPos.z);
  58. block3.transform.localScale = new Vector3(tempScale.x, 0.5f * count3, tempScale.z);
  59. }
  60. private void OnCollisionEnter(Collision collision)
  61. {
  62. if (collision.collider.tag == "2019")
  63. {
  64. count1++;
  65. }
  66. if (collision.collider.tag == "2020")
  67. {
  68. count2++;
  69. }
  70. if (collision.collider.tag == "2021")
  71. {
  72. count3++;
  73. }
  74. }
  75. private void OnCollisionExit(Collision collision)
  76. {
  77. if (collision.collider.tag == "2019")
  78. {
  79. count1--;
  80. }
  81. if (collision.collider.tag == "2020")
  82. {
  83. count2--;
  84. }
  85. if (collision.collider.tag == "2021")
  86. {
  87. count3--;
  88. }
  89. }
  90. }