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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using CSVReader;
- namespace ObjectScripts
- {
- public abstract class AbstractEventHandler : MonoBehaviour
- {
-
-
-
- [SerializeField] public GameObject Camera;
-
-
-
- public List<AbstractEventScript> EventList;
-
-
-
- public double CurrentTimestamp;
-
-
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- public abstract void Handle(EventObject[] events);
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-
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- public abstract void SetUp(EventCSVReader eventCSV, IMapSensor mapSensor);
- }
- }
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